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Steam News10 July 20261mo ago

0.2 Voice Over Update Is Here!

Hello Medics! We are over the moon to announce that we have reached the first stop on our roadmap! The 0.2 Voice Over Update (Previously the Challenges Update) is here!

In this update10

Full notes

Full Medic: Pacific War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions14 changes0 removals
  • UI and audio
  • Maps
  • Balance
  • Events
  • Gameplay
  • Fixes
changedWe are over the moon to announce that we have reached the first stop on our roadmap! The 0.2 Voice Over Update (Previously the Challenges Update) is here! Update now for new voice lines, challenges, collectables, visual changes, and fixes. For the full list of changes, take a look below! ⬇️
added❤️‍🩹New and Updated Voice ActingWe’ve added or re-recorded about 100 lines of dialogue (including Mayers’). This applies to a large portion of the voice acting in the Pearl Harbor campaign chapter, as well as background dialogue on every map and in every mode. The battlefields now convey more pain, tragedy, and despair - without any contrived heroism.
changed❤️‍🩹New and Updated Voice ActingThis is just the first part of our efforts to get rid of placeholder audio content and overall improve the voice acting in Medic: Pacific War. In the coming weeks, we’ll release the second part of the rework, where we’ll focus on the Philippines chapter and conversations with the wounded.
added❤️‍🩹New and Updated Voice ActingThe new dialogues were recorded by professional actors with experience in Warhammer 40,000: Battlesector and Mechanicus, Warframe, Tempest Rising, and other games.
changed❤️‍🩹New and Updated Voice ActingWe did not use generative AI at any stage of this update’s development, and we will not do so in the future.
changed❤️‍🩹New and Updated Voice ActingCheck out our Voice Over Devlog for additional intel here:

Medic: Pacific War changes

changedWe are over the moon to announce that we have reached the first stop on our roadmap! The 0.2 Voice Over Update (Previously the Challenges Update) is here! Update now for new voice lines, challenges, collectables, visual changes, and fixes. For the full list of changes, take a look below! ⬇️
addedWe’ve added or re-recorded about 100 lines of dialogue (including Mayers’). This applies to a large portion of the voice acting in the Pearl Harbor campaign chapter, as well as background dialogue on every map and in every mode. The battlefields now convey more pain, tragedy, and despair - without any contrived heroism.
changedThis is just the first part of our efforts to get rid of placeholder audio content and overall improve the voice acting in Medic: Pacific War. In the coming weeks, we’ll release the second part of the rework, where we’ll focus on the Philippines chapter and conversations with the wounded.
addedThe new dialogues were recorded by professional actors with experience in Warhammer 40,000: Battlesector and Mechanicus, Warframe, Tempest Rising, and other games.
changedWe did not use generative AI at any stage of this update’s development, and we will not do so in the future.

Hello Medics!

We are over the moon to announce that we have reached the first stop on our roadmap! The 0.2 Voice Over Update (Previously the Challenges Update) is here! Update now for new voice lines, challenges, collectables, visual changes, and fixes. For the full list of changes, take a look below! ⬇️

🔊 0.2 Voice Over Update Intel

❤️‍🩹New and Updated Voice Acting

We’ve added or re-recorded about 100 lines of dialogue (including Mayers’). This applies to a large portion of the voice acting in the Pearl Harbor campaign chapter, as well as background dialogue on every map and in every mode. The battlefields now convey more pain, tragedy, and despair - without any contrived heroism.

This is just the first part of our efforts to get rid of placeholder audio content and overall improve the voice acting in Medic: Pacific War. In the coming weeks, we’ll release the second part of the rework, where we’ll focus on the Philippines chapter and conversations with the wounded.

The new dialogues were recorded by professional actors with experience in Warhammer 40,000: Battlesector and Mechanicus, Warframe, Tempest Rising, and other games.

We did not use generative AI at any stage of this update’s development, and we will not do so in the future.

Check out our Voice Over Devlog for additional intel here:

view

🏥 Background Dialogue Overhaul

We’ve introduced new conditions for triggering random dialogue lines on every map and in every mode. Now you’ll hear soldiers commenting on events on the battlefield much more often, depending on the context and location.

In the future, we will continue to develop this aspect of the game by introducing a wider variety of lines spoken by different soldiers, while maintaining high quality and historical accuracy. We are committed to faithfully conveying the emotions experienced during the tragedy of war.

🩸The Grime of Battle

We've implemented a system that causes Mayer's uniform and body to become covered in blood and dirt. Depending on the actions he takes. Mayers starts barely dirty, and by the end, he's covered in blood... not necessarily his own.

Blood and dirt gradually appear on Mayers as he treats the wounded, carries them on his back, and is injured.

💉Lifeline Challenges

We've added five brand-new challenges to Lifeline mode. Put your skills to the test as you rescue the wounded, and remember that completing a challenge rewards you with Perk Points. 🎉

In the future, we plan to continue developing Lifeline Mode by adding more challenges, perks, skills, maps, and a new currency system.

💊Collectibles

As you may have noticed earlier, Medic: Pacific War included an early version of the collectibles feature at the time of its Early Access release. We’ve expanded this feature with a dedicated menu where you can read about the items you’ve found and see how many you’re missing.

The collectibles menu is available in the main menu under the Extras tab, as well as in the pause menu. Subsequent chapters of the campaign will feature more collectibles to find.

Full Changelog

  • Added new and reworked voice-overs across the whole game

  • Added new contextual dialogue triggers on every map and mode

  • Adjusted volume and attenuation of voice-overs across the whole game

  • Added Mayers’ Dirt System

  • Added five new Lifeline mode challenges

  • Added Collectibles menu

  • Improved Mayers’ material visuals

  • Adjusted frequency of bells’ sounds during Pearl Harbor chapter

  • Adjusted multiple NPC-s materials on the Pearl Harbor map

  • Fixed a bug that broke The Hills of Okinawa Lifeline progression during Stage 4-5 special quest

  • Minor changes and visual tweaks throughout the game

  • Updated game credits

  • Made significant progress in backend localization systems

  • Fixed an issue that prevented earning the achievement for completing the Philippines chapter

  • Fixed an issue that could cause a player to get stuck between a wall and a crate in the Pearl Harbor hangar

Huge thank you to all the Medics who reported bugs and left feedback. Your contributions had a direct effect on this update and will in the future! Leave yours in Discord or Steam Discussions and thanks again ❤️

Enjoy the update, Medics! Steam post image

Steam post image

9/7 Updated Roadmap

Steam post image Please note that while in Early Access, this roadmap and its contents may change depending on feedback and development needs.

Follow us on our journey!

We have more in store on our official platforms! Join our passionate community of virtual war medics dedicated to saving lives and bringing the troops home!

Medic: Pacific War on Discord

Medic: Pacific War on Reddit

Medic: Pacific War on X

Medic: Pacific War on TikTok

Medic: Pacific War on Instagram

💚 Play Medic: Pacific War, and don't forget to leave a review!💚

Medic Pacific War

Source

Steam News / 10 July 2026

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