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Steam News17 December 20205y ago

Game Update V1.21

Update v1.21 This is the second update to Medal of Honor: Above and Beyond. Thanks again to everyone for their feedback and suggestions.

Full notes

Full Medal of Honor™: Above and Beyond update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes2 removals
  • UI and audio
  • Gameplay
  • Compatibility
addedNew Option for Controller-Oriented Movement • Added an option to base movement off of the controller’s direction instead of the player’s view direction. • In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”
addedNew Video Options • You’ll find these in the Options menu, in the “Audio/Video” section. • Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto • Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off • Anti-Aliasing Quality: Low, Medium, High, or Default
removedEven More Streamlined Gameflow • We removed the need to pull the trigger at the start of every campaign segment. • Levels now start playing as soon as the title card comes up.
addedStar Ranks Off by Default for New Players • The stars that draw over enemy heads in the Campaign are now Off by default for new players. • Existing players will keep whatever setting they last used. • As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”
removedArm Sleeves Now Hide When Close to Player Eyes • The sleeves on the player’s arms no longer show when brought close to the eyes. • This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.
fixedOther Changes: • NPC eye logic improved. • Improved server performance in multiplayer matches. • Lowered grip sensitivity when using Valve Index controllers. • Fixed zoom controls on scoped weapons when launching the game through Steam. • Fixed a glitch when re-opening the Multiplayer in-game menu. • Fixed a rare crash that could trigger from switching party leaders in Multiplayer. • Fixed a "Connection to server timed out" issue when trying to play Mad Bomber. • Various updates and fixes for localized text. • Additional under the hood fixes and optimizations.

Medal of Honor™: Above and Beyond changes

addedNew Option for Controller-Oriented Movement • Added an option to base movement off of the controller’s direction instead of the player’s view direction. • In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”
addedNew Video Options • You’ll find these in the Options menu, in the “Audio/Video” section. • Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto • Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off • Anti-Aliasing Quality: Low, Medium, High, or Default
removedEven More Streamlined Gameflow • We removed the need to pull the trigger at the start of every campaign segment. • Levels now start playing as soon as the title card comes up.
addedStar Ranks Off by Default for New Players • The stars that draw over enemy heads in the Campaign are now Off by default for new players. • Existing players will keep whatever setting they last used. • As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”
removedArm Sleeves Now Hide When Close to Player Eyes • The sleeves on the player’s arms no longer show when brought close to the eyes. • This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.

Update v1.21

This is the second update to Medal of Honor: Above and Beyond. Thanks again to everyone for their feedback and suggestions.

New Option for Controller-Oriented Movement • Added an option to base movement off of the controller’s direction instead of the player’s view direction. • In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”

New Video Options • You’ll find these in the Options menu, in the “Audio/Video” section. • Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto • Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off • Anti-Aliasing Quality: Low, Medium, High, or Default

Even More Streamlined Gameflow • We removed the need to pull the trigger at the start of every campaign segment. • Levels now start playing as soon as the title card comes up.

Star Ranks Off by Default for New Players • The stars that draw over enemy heads in the Campaign are now Off by default for new players. • Existing players will keep whatever setting they last used. • As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”

Arm Sleeves Now Hide When Close to Player Eyes • The sleeves on the player’s arms no longer show when brought close to the eyes. • This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.

Other Changes: • NPC eye logic improved. • Improved server performance in multiplayer matches. • Lowered grip sensitivity when using Valve Index controllers. • Fixed zoom controls on scoped weapons when launching the game through Steam. • Fixed a glitch when re-opening the Multiplayer in-game menu. • Fixed a rare crash that could trigger from switching party leaders in Multiplayer. • Fixed a "Connection to server timed out" issue when trying to play Mad Bomber. • Various updates and fixes for localized text. • Additional under the hood fixes and optimizations.

Thank you again for the feedback! Another update coming before the holiday!

Source

Steam News / 17 December 2020

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