Update log
Full MechWarrior 5: Mercenaries update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
GREETINGS MERCENARIES!
Extracted changes
- UI and audio
- Gameplay
- Balance
- Fixes
- Server
- Maps
We hope you're enjoying the return of the Legendary Voice of Solaris, Duncan Fisher, as much as we are! To keep the good times rolling along, as we’re sure Duncan would prefer, here are a bunch of bug fixes and updates to make Solaris Showdown even more fun, enjoyable, and achievable!
-The MechWarrior 5: Mercenaries Team
What: There is a patch planned for MechWarrior 5: Mercenaries Solaris Showdown When: Tuesday, March 26th, 5pm PST / Wednesday, March 27th 12am UTC
GAMEPLAY
Updated the Loaderking and Gladiator 'Mech variants so they can be salvaged
Increased the rate of which the COR-LZ and LDK-IDM would spawn in Markets
Fixed a bug where dealing damage to destroyed 'Mechs would count towards Arena optional objectives
Added Additional ammo to the Solaris Showdown Career Start
Fixed a bug where negotiation points would reset if you made a work order after setting them
BATTLEMECHS Added special geometry to the following Gladiator 'Mechs:
UM-SA1
HBK-VEST
ZEU-SA3
COR-LZ
LDK-IDM
Fixed an issue where the Loaderking’s feet would disconnect when destroyed
WEAPONS AND EQUIPMENT
Increased the range of the Medium Lance to 20m (from 18)
Fixed an arm clipping issue with the Lance when equipped to the KTO-18P and TBT-5P
Fixed an issue where Solaris Showdown weapons would appear in rare markets if the user did not own DLC6
MAPS AND MISSIONS
Updated the final repair bay in Showdown in Steiner Stadium to be able to repair 'Mechs
Moved the player spawn point of Scrapyard Scuffle arena missions
Adjusted arena announcer lines so the mission end lines will play more frequently
Adjusted arena announcer behavior so enemy-destroyed lines would play more frequently
Fix several bugs on arena procedural missions where an enemy 'Mech was missing
Adjusted the timing of the spawn pen doors opening for Solaris Showdown campaign missions
Fixed instances where Duncan’s 'Mech can be stuck inside the spawn pen in Ticket to Solaris
Fixed a bug in Arena free-for-all missions where co-op spectators would trigger the “Too many 'Mechs: Enemies Grouping Up” event
Adjusted the timing of the ending dialogue in Showdown in Steiner Stadium
Fixed issues where some 'Mechs can get stuck inside geo on Steiner Stadium
Fixed issues with floating geometry on Boreal Reach
Fixed an issue where it was able to rain inside on Ishiyama Caves and 'Mech Factory
Added Arena missions to Instant Action
Free-for-All, Duel, Lance Duel, Pairs, and Exhibition variants are available
AI
Adjusted the starting spawn pens in Solaris Showdown Campaign missions so AI allies are less likely to get stuck
Adjusted the rate of enemy focus on the player in Let the Games Begin
Adjusted the behavior of enemies to be more active on FFA arena missions
Fixed a bug in Arena missions where enemies would sometimes remain defending their spawn locations
MISC
Fixed a bug where music would not play during Solaris Arena procedural missions
Fixed an issue with controllers not being able to properly scroll on the Downloadable content menu
Fixed an issue in the editor where HomeMenuPanelWidget would be in an infinite loop
Adjusted Cinematic subtitle timing
Fixed an issue where the wrong Scrapyard image was being used on the Biome banner
Fixed an issue in Hardcore Hurdles, Ticket to Solaris and Showdown at Steiner Stadium where dying during the opening dialogue sequences would not bring up the Game Over screen
Added Arena missions to
Source
