Full notes
Full MechNest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Update Details
New system: Item recycling implemented
This is a system to batch convert items in one's possession into other items of the same rarity.
The system can be used by approaching a recycle box dropped by a boss or unique enemy.
Balance Adjustment
A cap has been placed on the rate of fire of weapons that appear with the Arc skill. →Shotguns are now limited to 15/s (10 rate increase items) →All others are 25/s.
Bug Fixes
The following bugs have been fixed
A bug that caused the player's shooting sound to be omitted
Bug that the effect of the Uncommon Item Overkill Explosion was not properly activated.
Some bugs related to grapple skills
Bug in which the torso of the ship does not become transparent
Bug that the effects of the player's sniper rounds were unnatural.
Optimization-related
The following loads have been reduced
Player bullets
Fire Barrettes
Arc skill bullets and effects
Attribute Effects
Source
Changelog.gg summarizes and formats this update. How we read updates.
