Full notes
Full Mechanism update
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Repeated intro
Hello! I'm still working on camera movement imporvments and occlusion culling problem (when objects dissapear). And I think I've got it.
What changed
- Gameplay
Mechanism changes
Whats new:
The robot now fades when camera is close to him. (Watch gif)
Improved camera collision with walls, so now there will be almost no moments when you can see through objects.
Camera placed slightly further and more to the left side from the character, to open a wider vision for a player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
