What changed
0 fixes1 addition0 changes0 removals
addedOkay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3 For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I made this choice. Hmmm. What about you guys? Yep, soon I will make a new updated demo, where you can try it youself and help me with the bugs. I will place the link here. I don't want to publish the demo right on Steam, I will make appropriate demo before release. Until then, stay tuned!
Mechanism changes
addedOkay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3 For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I made this choice. Hmmm. What about you guys? Yep, soon I will make a new updated demo, where you can try it youself and help me with the bugs. I will place the link here. I don't want to publish the demo right on Steam, I will make appropriate demo before release. Until then, stay tuned!
Okay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3 For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I made this choice. Hmmm. What about you guys? Yep, soon I will make a new updated demo, where you can try it youself and help me with the bugs. I will place the link here. I don't want to publish the demo right on Steam, I will make appropriate demo before release. Until then, stay tuned!