What changed
1 fix4 additions2 changes0 removals
- Gameplay
- Performance
- Balance
addedThe long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience.
addedNew Features
addedAdded a new A6 robot/dog companion, which can be spawned in the Robot Market location. -Introduced two new expedition types: Horde and Climbing, featuring a new enemy type. -Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields) -Added gamepad (Xbox controller) support. -Implemented a short text intro to introduce players to the game world. -Added a new separate camera mode for vehicles. -Introduced the ability to teleport vehicles, even during expeditions. -Added a new town background.
changedImprovements & Optimizations
addedEnhanced background post-processing for better visuals. -Improved game lighting. -Updated tutorial vehicle thumbnails for clearer guidance. -Increased crossbow bolt speed. -Improved text objective visibility. -Enhanced tutorial hints. -Improved game radar visibility to make tracking objects easier. -Added new radar icons for all in-game objects. -Optimized memory usage for better performance. -Refined robot attacking behavior. -Updated all part thumbnails in the editor for better recognition. -Improved A17 track physics for more realistic movement. -Increased enemy shooting and vision range. -Increased collectible spawn frequency. -Balanced enemy robots' maximum health and weak points for better combat dynamics. -Enhanced R24 texture quality. -Reworked the third transport mission trolley.
fixedFixed a bug where destroyed trunks remained functional. -Fixed a bug with the control station screen staying active after vehicle destruction. -Fixed an issue where mines did not trigger properly. -Fixed a bug where vehicle long jumps register when teleporting. -Fixed the Destroyer achievement not tracking correctly. -Fixed an issue where certain parts could not be destroyed. -Fixed A17's magnet arm quivering unexpectedly. -Fixed missing localizations for various parts. -Fixed a lighting issue causing incorrect color and intensity for lamp parts. -Fixed a bug where transport cargo disappeared. -Fixed bullet reflection angle calculation errors. -Fixed an issue where some vehicles teleported to incorrect positions. -Fixed a bug that caused fire effects to log warnings. -Fixed a bug where A18 parts detached incorrectly upon damage.
Mechanical Lab changes
addedThe long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience.
addedNew Features
addedAdded a new A6 robot/dog companion, which can be spawned in the Robot Market location. -Introduced two new expedition types: Horde and Climbing, featuring a new enemy type. -Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields) -Added gamepad (Xbox controller) support. -Implemented a short text intro to introduce players to the game world. -Added a new separate camera mode for vehicles. -Introduced the ability to teleport vehicles, even during expeditions. -Added a new town background.
changedImprovements & Optimizations
addedEnhanced background post-processing for better visuals. -Improved game lighting. -Updated tutorial vehicle thumbnails for clearer guidance. -Increased crossbow bolt speed. -Improved text objective visibility. -Enhanced tutorial hints. -Improved game radar visibility to make tracking objects easier. -Added new radar icons for all in-game objects. -Optimized memory usage for better performance. -Refined robot attacking behavior. -Updated all part thumbnails in the editor for better recognition. -Improved A17 track physics for more realistic movement. -Increased enemy shooting and vision range. -Increased collectible spawn frequency. -Balanced enemy robots' maximum health and weak points for better combat dynamics. -Enhanced R24 texture quality. -Reworked the third transport mission trolley.
Mechanical Lab – 1.0 Release Notes
The long-awaited Mechanical Lab 1.0 update is here! This release brings new content, gameplay improvements, and fixes to enhance your experience.
New Features
-Added a new A6 robot/dog companion, which can be spawned in the Robot Market location. -Introduced two new expedition types: Horde and Climbing, featuring a new enemy type. -Expanded customization with new parts (Acid Launcher & Acid Ammo, Character Decorator Part, Energy Battery, Shields) -Added gamepad (Xbox controller) support. -Implemented a short text intro to introduce players to the game world. -Added a new separate camera mode for vehicles. -Introduced the ability to teleport vehicles, even during expeditions. -Added a new town background.
Improvements & Optimizations
-Enhanced background post-processing for better visuals. -Improved game lighting. -Updated tutorial vehicle thumbnails for clearer guidance. -Increased crossbow bolt speed. -Improved text objective visibility. -Enhanced tutorial hints. -Improved game radar visibility to make tracking objects easier. -Added new radar icons for all in-game objects. -Optimized memory usage for better performance. -Refined robot attacking behavior. -Updated all part thumbnails in the editor for better recognition. -Improved A17 track physics for more realistic movement. -Increased enemy shooting and vision range. -Increased collectible spawn frequency. -Balanced enemy robots' maximum health and weak points for better combat dynamics. -Enhanced R24 texture quality. -Reworked the third transport mission trolley.
Bug Fixes
-Fixed a bug where destroyed trunks remained functional. -Fixed a bug with the control station screen staying active after vehicle destruction. -Fixed an issue where mines did not trigger properly. -Fixed a bug where vehicle long jumps register when teleporting. -Fixed the Destroyer achievement not tracking correctly. -Fixed an issue where certain parts could not be destroyed. -Fixed A17's magnet arm quivering unexpectedly. -Fixed missing localizations for various parts. -Fixed a lighting issue causing incorrect color and intensity for lamp parts. -Fixed a bug where transport cargo disappeared. -Fixed bullet reflection angle calculation errors. -Fixed an issue where some vehicles teleported to incorrect positions. -Fixed a bug that caused fire effects to log warnings. -Fixed a bug where A18 parts detached incorrectly upon damage.
A huge thank you to all players for your support and feedback.
Stay tuned for even more exciting future features and improvements.