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Steam News10 July 20232y ago

Ricochet and Damage Indication - Mechanical Fury Devlog #2

The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool.

Full notes

Full Mechanical Fury - Prologue update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
changedAfter a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.
changedIt gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies

Mechanical Fury - Prologue changes

changedAfter a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.
changedIt gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies

The pistol rounds are bigger and more prominent. This way its easier to trace the ricochet shots and look really cool.

It also lets me do this really cool looking orbital strike that one shots all the fodder class enemies.

After a bunch of playtester feedback, there is now a damage indicator that points at the source of damage.

It gets more intense based on the amount of damage taken, but doesnt become a distraction so that you can start looking for health pickups or just start grapple kicking smaller enemies

Join the discord to playtest! https://discord.gg/E3w6Uzd3GK

Source

Steam News / 10 July 2023

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