Full notes
Full Mechanica update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Balance
Mechanica changes
I'm super excited to release the manufacturing rehaul for Mechanica. I've been working on this update every day since the last update, and I'm really proud of how it's turned out. The manufacturing system has been totally rehauled, resulting in a much more cohesive, intuitive, and fun experience.
All the new manufacturing machines added in this update are powered by coal, which is the newest natural resource. The next update will introduce petrol-powered machines, and the update after that will introduce electric machines. Each successive generation of machines will be faster and require less maintenance.
I've also reworked the crafting recipes of most items in the game to be well adjusted to the production rate of the new machines.
From a technical standpoint, the new conveyor points are the coolest addition in this update. The meshes for these conveyors are generated at runtime, so you can now build your own free-form conveyor belts that can be shaped in any way you desire.
To ensure a seamless upgrade experience, the old manufacturing machines will remain in the game's files. The machines on your save games will NOT automatically upgrade, but if you pick them up, you will receive the updated version of the machine. To update any machines in your inventory, simply place them in the world and then pick them up.
Additions
Added coal-powered Autominer.
Added coal-powered Furnace.
Added coal-powered Autodigger.
Added coal-powered Autocrafter.
Added coal-powered Chemical Crafter.
Added coal-powered Water pump.
Added coal-powered Pumpjack.
Added free-form conveyor belts.
Added large outdoor lamp.
Added 'attributes'. These display info about an object (e.g. power consumption, production rate, etc).
Added 'gear' crafting component.
Added 'copper pipes' crafting component.
Added 'steel rod' crafting component.
Added 'advanced circuit board' crafting component.
Added conveyor splitter.
Added conveyor merger.
Added item blocker.
Added 'coal' natural resource.
Improvements/changes
It now only requires one ore to create the corresponding ingot.
Added better natural resource particle effects.
Reworked most crafting recipes.
Reduced the size of the default box for dropped items.
Reduced dropship sound range.
Removed some objects from the default save.
Removed handbook (will be fully redundant soon, and will be replaced by proper tutorials)
Reduced wind volume.
Increased the size of iron and copper ores.
The player now has 4 coolant shots and 4 power shots when starting a new game.
The player is immune to damage for the first 3 seconds after loading into a game.
Adjusted the drops of enemy robots.
Increased the range of the bear trap.
I hope you enjoy this new update! Please note that the next two updates will be expanding upon this update, first adding petrol-powered machines and then electric machines.
Thanks for reading, have a great day! Tyler
Source
Changelog.gg summarizes and formats this update. How we read updates.
