Full notes
Full Mechanica update
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Repeated intro
Hey everyone, First of all, sorry for the lack of updates/communication in the past month or so - things have been pretty crazy on this end, and I've struggled quite a lot to find the time to work on Mechanica. Fortunately, things are settling down now and I'll be able to get back into a frequent update cycle. Thanks so much for your patience and apologies again.
What changed
- Gameplay
- Fixes
- UI and audio
- Server
- Balance
Mechanica changes
This is the second part of the defense update - as the name suggests, three more defensive objects have been added. In addition to this, following a lot of personal playtesting, I've made a lot of small adjustments that I believe will improve Mechanica's gameplay experience. See below for specifics.
Additions
Added primitive suspension trap.
Added advanced suspension trap
Added spinning laser trap
Bug fixes
Fixed a bug that caused inventory items to temporarily disappear.
Fixed the furnace being unable to detect ores.
Fixed various connection issues.
Fixed a bug that caused interactable objects to stay outlined when they shouldn't be.
Fixed hover detection issues associated with the programming tool.
Fixed a bug in the 'Joe' robot loading process.
Fixed inventory storage units failing to load correctly,
Fixed a loading issue with the furnace.
Fixed beds not correctly acting as a spawn point.
Fixed ores not regenerating when using a bed to skip the night.
Fixed some audio glitches.
Fixed 'Joe' robots not returning to their factory after killing the player.
Fixed being able to use the 'enter' key to craft items whilst typing in the chat window.
Changes/Improvements
Reduced material cost of various objects.
Reduced vitals drain rate (25% slower now).
Made minor adjustments to the robot spawning algorithm.
Reduced volume of programming menu noises.
Optimized code to reduce unnecessary network traffic.
Objects links can now be completed by just hovering over the object itself.
Reduced power requirement of spinning blade trap (50 -> 20).
Increased range of the baseball bats(2 -> 2.25m)
Increased average tree regrow time.
Increased campfire lifetime (300->480s).
Added a small radius light to the flashlight which illuminates the immediately surrounding area.
Increased flashlight angle (75->110 degrees).
Increased the amount of health provided by the health shot (35->50).
Picked-up objects now prioritize moving to the hotbar rather than the inventory. Please note this only applies to 'built' objects (those picked up by holding the right mouse button).
Inceased furnace smelt time (3.5->4.5s).
Relocated the furnaces 'on/off' buttons.
Increased default ore regeneration per day rate (5->10%)
Adjusted the spawning schedule of F.R.A.N.K so that he first appears a bit later.
Changed the description of glass and sand.
Increased the collision tolerance of the vacuum.
Reduced volume of 'Joe' robots.
Changed the message displayed by the furnace.
If a powerline can't be created, a reason for this is now displayed.
Thanks for reading, have a great day!
Source
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