Prepare your contraptions + Blueprint Competition!
The full release of Mechanic Miner is just around the corner (20th of February), and we’re working full steam on getting the last things ready.
In this update2
Full notes
Full Mechanic Miner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes7 additions1 change0 removals
Gameplay
Workshop
Balance
changedThe full release of Mechanic Miner is just around the corner (20th of February), and we’re working full steam on getting the last things ready. Many new things are coming to Mechanic Miner, including a new connector-system which was previously mentioned in a Developers Log
addedConsequently, with the new connector system, it’s very likely that the current Blueprints in the Steam Workshop are not going to work once we hit full release. So, to make sure the Steam Workshop is not full of dysfunctional contraptions we’re going to mark all Early Access Blueprints as incompatible just before release.
addedUpdate your BlueprintsDon’t worry, we’re giving you a chance to update your Blueprints to the new connector system already now. We just released a new special experimental build that includes the new upcoming connector system.
addedUpdate your BlueprintsFrom the new experimental build you’ll be able to upload Blueprints and these Blueprints will be automatically tagged as ‘new’ blueprints when uploaded to the Steam Workshop, meaning they will NOT be turned incompatible when full release hits (although they will be incompatible until full release).
addedUpdate your BlueprintsSo head over to the experimental build to try out the new connectors and to prepare your favorite Blueprints for full release!
addedUpdate your BlueprintsIf you want to know how to enter the experimental build, you can read more here If you want to know how the (new) connector-system works, you can read a guide here
Mechanic Miner changes
changedThe full release of Mechanic Miner is just around the corner (20th of February), and we’re working full steam on getting the last things ready. Many new things are coming to Mechanic Miner, including a new connector-system which was previously mentioned in a Developers Log
addedConsequently, with the new connector system, it’s very likely that the current Blueprints in the Steam Workshop are not going to work once we hit full release. So, to make sure the Steam Workshop is not full of dysfunctional contraptions we’re going to mark all Early Access Blueprints as incompatible just before release.
addedDon’t worry, we’re giving you a chance to update your Blueprints to the new connector system already now. We just released a new special experimental build that includes the new upcoming connector system.
addedFrom the new experimental build you’ll be able to upload Blueprints and these Blueprints will be automatically tagged as ‘new’ blueprints when uploaded to the Steam Workshop, meaning they will NOT be turned incompatible when full release hits (although they will be incompatible until full release).
addedSo head over to the experimental build to try out the new connectors and to prepare your favorite Blueprints for full release!
The full release of Mechanic Miner is just around the corner (20th of February), and we’re working full steam on getting the last things ready. Many new things are coming to Mechanic Miner, including a new connector-system which was previously mentioned in a Developers Log
Consequently, with the new connector system, it’s very likely that the current Blueprints in the Steam Workshop are not going to work once we hit full release. So, to make sure the Steam Workshop is not full of dysfunctional contraptions we’re going to mark all Early Access Blueprints as incompatible just before release.
Update your Blueprints
Don’t worry, we’re giving you a chance to update your Blueprints to the new connector system already now. We just released a new special experimental build that includes the new upcoming connector system.
From the new experimental build you’ll be able to upload Blueprints and these Blueprints will be automatically tagged as ‘new’ blueprints when uploaded to the Steam Workshop, meaning they will NOT be turned incompatible when full release hits (although they will be incompatible until full release).
So head over to the experimental build to try out the new connectors and to prepare your favorite Blueprints for full release!
If you want to know how to enter the experimental build, you can read more here If you want to know how the (new) connector-system works, you can read a guide here
Blueprint Competition!
As a small bonus, the new experimental build includes the new upcoming Main Menu. The new Main Menu has the ability to showcase different contraptions/vehicles in action, but currently it’s only showing a few developer-made constructions, like the walking spider:
But wouldn’t it be cool if it were YOUR contraption traversing the Main Menu screen!? We want to add a bunch of community made contraptions to the Main Menu so we’re going to have a little Blueprint Competition. The Mechanic Miner team is going to pick our favorite community made contraptions and add them permanently to the Main Menu in Mechanic Miner!
If you want to submit your Blueprint to the competition, read more here!