HomeGamesUpdatesPricingMethodology
Steam News22 August 20196y ago

Patch v.0.5.3 (22.08.2019): The Mod-support patch

We just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature.

Full notes

Full Mechanic Miner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWe just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature. For those of you who have been playing the experimental branch, please notice that some of these fixes and additions were already part of the experimental branch, furthermore some of the changes and additions from the experimental branch is not part of this patch. Patch Notes: - Added the first iteration of Mod-support. Look here for more information on how to get started with modding in Mechanic Miner. - Added the ability to rebind keys in the control menu. - Augmentation cost is no longer part of the repair cost of any part/block. - Added more character customization. It is now possible to change the colour of some parts in the character customization section. - New Control: Camera pan. Press and hold Ctrl to slightly pan the camera towards the cursors position - New UI functionality: Fast build. You can now click and hold the mouse-button when building parts or applying augmentations from the construction panel. - Fixed a crash sometimes occurring when placing an Air Tether on a contraption with an Air Pump. - Fixed a crash related to loading the Drug Dispenser. - Fixed a crash occurring when destroying a grappler attached to a Nickel Plant. - Fixed a crash sometimes occurring when loading machines in an old save file. - Fixed a crash sometimes occurring when entering an instance on a ladder. - Fixed a bug where it was possible to place parts in the world through the inventory. - Fixed a bug causing the new augmentations to cost no resources when part of a blueprint and return none of the augmentations resources when recycled. - Fixed a bug where tiles were not saved correctly. - Fixed a bug where the player could fall through the world if traveling fast enough. - Fixed a bug where the lamp would turn off when connecting it with a tube. - Fixed a bug where the piston head would weigh down when in grapple-state. - Fixed a bug where you would not get all the resources back when recycling damaged parts. - Fixed a bug where the piston would not return any resources at all when recycled. - Fixed a bug where blueprints sometimes would create an image with the no-steam indicator icon. - Fixed a graphical bug occurring when holding shift and hovering over a balloon that is placed in the world. - Fixed a bug where the corpse of the Flying Demon was the shown as the corpse of the Demon Interceptor mob. - Fixed a bug where tools (repair, blueprint, etc.) would not disable when mounting a lever or similar. - Fixed a graphical bug with the Drug Dispenser causing the Drug Dispenser to appear as if it was floating in the air. - Fixed a bug where the Drug Dispensers healing/repairing sound would loop forever once started. - Fixed a bug where the Drug Dispenser with the Dispersal augmentation would constantly drain Enzyme even though it is not doing anything. - Fixed a bug where the player was not able to drop down from a single block ladder. - Fixed a bug where the Wrot would not drop what it was lifting when feared. - Fixed a bug where Air Tethers would still be working despite being to far away from an Airpump if lifted and held by the multitool. - Fixed a bug where the Cannons recoil would not take the Cannons rotation into consideration. - Fixed a bug causing the building tool to go in the opposite direction when trying to build in situations where you should not be allowed (like in the tutorial). - Fixed a bug where overworld clouds would disappear during an Aether Storm. - Fixed a bug causing the grid behind plumbing and weapons to appear wrongly when the part was rotated. - Fixed a bug where the required input type for tube was written as funnel instead of tube.

Mechanic Miner changes

fixedWe just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature. For those of you who have been playing the experimental branch, please notice that some of these fixes and additions were already part of the experimental branch, furthermore some of the changes and additions from the experimental branch is not part of this patch. Patch Notes: - Added the first iteration of Mod-support. Look here for more information on how to get started with modding in Mechanic Miner. - Added the ability to rebind keys in the control menu. - Augmentation cost is no longer part of the repair cost of any part/block. - Added more character customization. It is now possible to change the colour of some parts in the character customization section. - New Control: Camera pan. Press and hold Ctrl to slightly pan the camera towards the cursors position - New UI functionality: Fast build. You can now click and hold the mouse-button when building parts or applying augmentations from the construction panel. - Fixed a crash sometimes occurring when placing an Air Tether on a contraption with an Air Pump. - Fixed a crash related to loading the Drug Dispenser. - Fixed a crash occurring when destroying a grappler attached to a Nickel Plant. - Fixed a crash sometimes occurring when loading machines in an old save file. - Fixed a crash sometimes occurring when entering an instance on a ladder. - Fixed a bug where it was possible to place parts in the world through the inventory. - Fixed a bug causing the new augmentations to cost no resources when part of a blueprint and return none of the augmentations resources when recycled. - Fixed a bug where tiles were not saved correctly. - Fixed a bug where the player could fall through the world if traveling fast enough. - Fixed a bug where the lamp would turn off when connecting it with a tube. - Fixed a bug where the piston head would weigh down when in grapple-state. - Fixed a bug where you would not get all the resources back when recycling damaged parts. - Fixed a bug where the piston would not return any resources at all when recycled. - Fixed a bug where blueprints sometimes would create an image with the no-steam indicator icon. - Fixed a graphical bug occurring when holding shift and hovering over a balloon that is placed in the world. - Fixed a bug where the corpse of the Flying Demon was the shown as the corpse of the Demon Interceptor mob. - Fixed a bug where tools (repair, blueprint, etc.) would not disable when mounting a lever or similar. - Fixed a graphical bug with the Drug Dispenser causing the Drug Dispenser to appear as if it was floating in the air. - Fixed a bug where the Drug Dispensers healing/repairing sound would loop forever once started. - Fixed a bug where the Drug Dispenser with the Dispersal augmentation would constantly drain Enzyme even though it is not doing anything. - Fixed a bug where the player was not able to drop down from a single block ladder. - Fixed a bug where the Wrot would not drop what it was lifting when feared. - Fixed a bug where Air Tethers would still be working despite being to far away from an Airpump if lifted and held by the multitool. - Fixed a bug where the Cannons recoil would not take the Cannons rotation into consideration. - Fixed a bug causing the building tool to go in the opposite direction when trying to build in situations where you should not be allowed (like in the tutorial). - Fixed a bug where overworld clouds would disappear during an Aether Storm. - Fixed a bug causing the grid behind plumbing and weapons to appear wrongly when the part was rotated. - Fixed a bug where the required input type for tube was written as funnel instead of tube.

We just released a new patch v.0.5.3 which includes lots of fixes, the first iteration of Mod-support and the long-awaited key rebinding feature. For those of you who have been playing the experimental branch, please notice that some of these fixes and additions were already part of the experimental branch, furthermore some of the changes and additions from the experimental branch is not part of this patch. Patch Notes: - Added the first iteration of Mod-support. Look here for more information on how to get started with modding in Mechanic Miner. - Added the ability to rebind keys in the control menu. - Augmentation cost is no longer part of the repair cost of any part/block. - Added more character customization. It is now possible to change the colour of some parts in the character customization section. - New Control: Camera pan. Press and hold Ctrl to slightly pan the camera towards the cursors position - New UI functionality: Fast build. You can now click and hold the mouse-button when building parts or applying augmentations from the construction panel. - Fixed a crash sometimes occurring when placing an Air Tether on a contraption with an Air Pump. - Fixed a crash related to loading the Drug Dispenser. - Fixed a crash occurring when destroying a grappler attached to a Nickel Plant. - Fixed a crash sometimes occurring when loading machines in an old save file. - Fixed a crash sometimes occurring when entering an instance on a ladder. - Fixed a bug where it was possible to place parts in the world through the inventory. - Fixed a bug causing the new augmentations to cost no resources when part of a blueprint and return none of the augmentations resources when recycled. - Fixed a bug where tiles were not saved correctly. - Fixed a bug where the player could fall through the world if traveling fast enough. - Fixed a bug where the lamp would turn off when connecting it with a tube. - Fixed a bug where the piston head would weigh down when in grapple-state. - Fixed a bug where you would not get all the resources back when recycling damaged parts. - Fixed a bug where the piston would not return any resources at all when recycled. - Fixed a bug where blueprints sometimes would create an image with the no-steam indicator icon. - Fixed a graphical bug occurring when holding shift and hovering over a balloon that is placed in the world. - Fixed a bug where the corpse of the Flying Demon was the shown as the corpse of the Demon Interceptor mob. - Fixed a bug where tools (repair, blueprint, etc.) would not disable when mounting a lever or similar. - Fixed a graphical bug with the Drug Dispenser causing the Drug Dispenser to appear as if it was floating in the air. - Fixed a bug where the Drug Dispensers healing/repairing sound would loop forever once started. - Fixed a bug where the Drug Dispenser with the Dispersal augmentation would constantly drain Enzyme even though it is not doing anything. - Fixed a bug where the player was not able to drop down from a single block ladder. - Fixed a bug where the Wrot would not drop what it was lifting when feared. - Fixed a bug where Air Tethers would still be working despite being to far away from an Airpump if lifted and held by the multitool. - Fixed a bug where the Cannons recoil would not take the Cannons rotation into consideration. - Fixed a bug causing the building tool to go in the opposite direction when trying to build in situations where you should not be allowed (like in the tutorial). - Fixed a bug where overworld clouds would disappear during an Aether Storm. - Fixed a bug causing the grid behind plumbing and weapons to appear wrongly when the part was rotated. - Fixed a bug where the required input type for tube was written as funnel instead of tube.

Source

Steam News / 22 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.