HomeGamesUpdatesPricingMethodology
Steam News14 January 20224y ago

Mechajammer | V1.06 Patch Notes

The highly anticipated v1.06 patch is here! This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays.

Full notes

Full Mechajammer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes0 additions12 changes1 removal
  • UI and audio
  • Fixes
  • Balance
  • Maps
  • Gameplay
changedUI
fixedOverlapping items bugs fixed
changedNotifier in game feed for mutation damage
changedPelican does not get mini map icon at beginning of game
fixed“Open Bag” key corrected in options menu
fixedFixed typo with one-handed and two-handed edge weapons in character sheet description

Mechajammer changes

changedUI
fixedOverlapping items bugs fixed
changedNotifier in game feed for mutation damage
changedPelican does not get mini map icon at beginning of game
fixed“Open Bag” key corrected in options menu

The highly anticipated v1.06 patch is here!

This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord!

Without further ado, here's the v1.06 changelist:

UI

  • Overlapping items bugs fixed

  • Notifier in game feed for mutation damage

  • Tightened game feed text

  • Pelican does not get mini map icon at beginning of game

  • “Acquired item” text pops up correctly

  • Character sheet shows all advantages and disadvantages next to list of jobs

  • “Open Bag” key corrected in options menu

  • Fixed typo with one-handed and two-handed edge weapons in character sheet description

  • Fixed bug where the notepadopens on the player's HUD incorrectly when the user mashes the “I”

  • Fixed incorrect label of settings menu

  • Fixed typos with lightning rod text in item description

  • Fixed types with commas missing

  • Fixed health bar not dropping to zero in training tutorial

  • Fixed bug in tutorial where enemies display the unconscious meter incorrectly when the player respawns

  • Fixed typo in psionic detector description

  • Can read text in hover box over items in top row of inventory bag

  • Fixed bug with hovering over side-by-side items in bag not always showing description text

  • Can double-click to equip shields and armor in bag

  • Fixed equipping shield and two-handed weapons bug

  • Game log is smaller and can stay open during gameplay

  • Game log starts open

  • Game log names are colored for main player, companions and enemies

  • Fixed bug with damage roll game log text

  • Increased size of merchant bag

  • Updated socket sprites

  • Fixed bug where socket upgrades dragged onto items without sockets can disappear

  • Fixed formatting issues in character creation description text

  • Updated description for Action Turns in character screen for accuracy to ruleset

Gameplay

  • Pick up items with HUD menu instead of in world clicking

  • Fixed bug with items falling outside of walkable areas

  • Fixed bug with saving unconscious enemies

  • Fixed bug with dropped items having 1 durability

  • Fixed bug with bar keep merchant bag in Factus Core

  • Fixed bug with MFI scanners spawning in ground

  • Fixed bug with MFI scanners drifting too slowly

  • Fixed plasma guns not hitting crouched enemy

  • Rioters no longer start riots indoors

  • Rioters and police leave the area correctly after altercation instead of standing around

  • Fixed bug with cars driving through ground over ramped areas

  • Backup reinforcements from spotlights limited to 2 groups at once

  • Fixed error that occurred while using lightning rod on civilians

  • Fixed bug with walking through locker doors

  • Fixed bug with walking through lockers after opening

  • Fixed enemies that disappear in shadows incorrectly

  • Text shows on hover over locked doors that describes door health (fragile/sturdy/indestructible)

  • Loot drops further away from locker door to avoid colliding with locker itself

  • Fixed hover colors on body parts (bug introduced in 1.04)

  • Fixed bug with time passing incorrectly when talking to an evangelist

  • Fixed healing time passing incorrectly when healing with medic

  • Drones are created in bag inventory item panel instead of with item on ground (due to changes to item pickups)

  • Fixed pathfinding issues when clicking over water surface

  • Updated note at the Faith to accurately display puzzle colors

  • Fixed bug with healing from toxins through clinic dealer in Old Town

  • Fixed bug in beginning cinematic where thug runs across

Source

Steam News / 14 January 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.