What changed
0 fixes2 additions2 changes0 removals
addedSo, having looked at what I set out to do, I'm happy with the progress Mechabot has made since launching into Early Access. I have decided to forgo any new characters, as it's just not feasible for me to continue adding them. However, I do still plan on adding a new stage or two before launching into 1.0.
addedI'll also be trying to polish up the game as much as possible, maybe balancing some things out and hopefully adding a little more upgrade variety. Either way, the plan is once again to have this out by August, but I can't say for sure.
changedWhat I can say for sure is that I won't be increasing the price on release. I'm also going to try post more updates; no more radio silence for months on end.
changedThanks to everyone that bought the game and took a chance on Mechabot Defender, I hope that when I'm finally done with this everyone will be happy with the final product.
Mechabot Defender changes
addedSo, having looked at what I set out to do, I'm happy with the progress Mechabot has made since launching into Early Access. I have decided to forgo any new characters, as it's just not feasible for me to continue adding them. However, I do still plan on adding a new stage or two before launching into 1.0.
addedI'll also be trying to polish up the game as much as possible, maybe balancing some things out and hopefully adding a little more upgrade variety. Either way, the plan is once again to have this out by August, but I can't say for sure.
changedWhat I can say for sure is that I won't be increasing the price on release. I'm also going to try post more updates; no more radio silence for months on end.
changedThanks to everyone that bought the game and took a chance on Mechabot Defender, I hope that when I'm finally done with this everyone will be happy with the final product.
Hi everyone
It's been a while, so I thought I'd just post a quick update about my plans with Mechabot Defender. As you might know, I wanted to have this game in 1.0 last year. Unfortunately, life got in the way.
So, having looked at what I set out to do, I'm happy with the progress Mechabot has made since launching into Early Access. I have decided to forgo any new characters, as it's just not feasible for me to continue adding them. However, I do still plan on adding a new stage or two before launching into 1.0.
I'll also be trying to polish up the game as much as possible, maybe balancing some things out and hopefully adding a little more upgrade variety. Either way, the plan is once again to have this out by August, but I can't say for sure.
What I can say for sure is that I won't be increasing the price on release. I'm also going to try post more updates; no more radio silence for months on end.
Thanks to everyone that bought the game and took a chance on Mechabot Defender, I hope that when I'm finally done with this everyone will be happy with the final product.
All the best, Spargit