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Steam News20 April 20264mo ago

UPDATE NOTICE: APRIL 21

Attention, Pilots: Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary.

In this update15

Full notes

Full Mecha BREAK update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition28 changes3 removals
  • Balance
  • Server
  • Gameplay
  • Store
  • Fixes
changedScheduled maintenance is planned for April 21 at 12:00 PM (UTC+8) . You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
changedOnce the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
changedFALCONMax HP: 26,000 → 29,000
changedFALCONFluid Armor Depletion Cooldown: 2.8s → 1.6s
changedFALCONFluid Armor Regen: 850 → 1,000
changedSKYRAIDERMain Weapon [Energy Autocannon]
Max HP: 26,00029Max HP: 26, increased, buffFluid Armor Depletion Cooldown:2.8s1.6sFluid Armor Depletion Cooldown: decreased, buffFluid Armor Regen:8501Fluid Armor Regen: decreased, nerfDamage: 2,400 ×152Damage: 2,400 × decreased, nerf

Mecha BREAK changes

changedScheduled maintenance is planned for April 21 at 12:00 PM (UTC+8) . You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
changedOnce the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
changedMax HP: 26,000 → 29,000
changedFluid Armor Depletion Cooldown: 2.8s → 1.6s
changedFluid Armor Regen: 850 → 1,000

Attention, Pilots:

Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.

Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.

Here's what's coming in this update:

Striker Balance

FALCON

Base Stats

  • Max HP: 26,000 → 29,000

  • Physical DEF: 23% → 26%

  • Fluid Armor Depletion Cooldown: 2.8s → 1.6s

  • Fluid Armor Regen: 850 → 1,000

Aux 1 [Recon Kit]

  • Scan radius: 300m → 360m

Aux 2 [Winded Form Module]

  • Depression angle: -30° → -35°

SKYRAIDER

Main Weapon [Energy Autocannon]

  • Biped Form instant-fire interval: 1.5s/round → 0.7s/round

  • Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round

  • Increased damage hitbox on charged shots, improving overall hit rate

Sidearm [Energy Missile]

  • Damage: 2,400 × 15 → 2,700 × 15

ALPHARD

Sidearm [Rocket Pod]

  • Fire interval: 1.2s/round → 0.8s/round (when Aux 2 [Rapid Assault Mode] is not active)

  • Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.

SERENITH

Main Weapon [Energy Autocannon]

  • Instant damage: 4,000 → 7,000

  • Increased damage hitbox on charged shots, improving overall hit rate

AUX 2 [Corite Jammer]

  • Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)

INFERNO

Main Weapon/Sidearm [Charged Splitter]

  • Increased damage hitbox on charged shots, improving overall hit rate

  • Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.

Aux 3: Booster Kit

  • Lock-on immunity during activation now ends upon deactivation.

PANTHER

Main Weapon [Lance]

  • Significantly reduced windup on instant attacks

STELLARUS

Base Stats

  • Fluid Armor Regen: 1,300 → 1,600

FREYR

Aux 2 [Buzzsaw Shield]

  • If Saw Strike is interrupted early, its 1s forced stagger effect will also end early

AQUILA

Base Stats

  • Fluid Armor Regen: 1,400 → 1,600

  • Energy Reactivation Threshold (Depleted): 34% → 26%

  • Energy Regen (Ground): 8,700 → 10,000

Aux 3: Multi-Lock Kit

  • No longer increases the fire interval of the Mobile Beam Cannon while active.

HEL

Base Stats

  • Lock-on range: 280m → 340m

Main Weapon [Long-Range Emitter]

  • Close-range mode reload: 8s/shot → 6s/shot

Aux 2 [Pulse Trap Drone]

  • Durability: 2,000 → 24,000

PINAKA

Base Stats

  • Energy Regen (Ground): 7,800 → 9,100

LUMINAE

Base Stats

  • Fluid Armor Regen: 700 → 900

  • Fluid Armor Depletion Cooldown: 3.5s → 1.8s

TRICERA

Base Stats

  • Energy DEF: 31% → 40%

STEGO

Base Stats

  • Energy DEF: 36% → 41%

HURRICANE

Base Stats

  • Physical DEF: 36% → 46%

  • Blast DEF: 32% → 40%

Mashmak

Glider (Level I–V)

  • Turn speed unified to 120°/s across all levels (Level I–IV brought in line with Level V)

  • Move speed: 45 / 50 / 55 / 60 / 65 → 60 / 65 / 70 / 75 / 80

  • Acceleration: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130

  • Vertical speed: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130

  • Evade distance: 90 / 105 / 120 / 135 / 150 → 120 / 135 / 150 / 165 / 180

Supply Crates · Flawless open time: 20s → 10s

System Changes & Bug Fixes

System Changes

All Strikers in [Ace Arena] now deal 20% more damage.

Updated mod filters in Marketplace — you can now filter mods by affix type.

Due to season timeline adjustments, end dates for Ace Recruitment, Seasonal Cosmetics, and Event Missions have been extended to May 26.

Bug Fixes

  1. Fixed an issue where the Marketplace sometimes failed to process expired orders.

  2. Fixed a bug where STELLARUS couldn’t re-enter stealth after attacking with Modular Weapons while dropping Aux 2 stealth.

  3. Fixed a bug where jumping while firing STEGO’s Main Weapon interrupted the attack.

  4. Fixed an issue where PINAKA’s Aux 2 [Cover Airdrop Kit] could get stuck mid-cast if triggered alongside a shield parry with Modular Weapons.

  5. Fixed missing VFX for FREYR’s Aux 1 [Bastard Sword].

  6. Fixed a bug where quickly closing the Airdrop editor left ghost entries in the weapon list.

Source

Steam News / 20 April 2026

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