In this update15
Full notes
Full Mecha BREAK update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Store
- Fixes
Mecha BREAK changes
Attention, Pilots:
Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
Here's what's coming in this update:
Striker Balance
FALCON
Base Stats
Max HP: 26,000 → 29,000
Physical DEF: 23% → 26%
Fluid Armor Depletion Cooldown: 2.8s → 1.6s
Fluid Armor Regen: 850 → 1,000
Aux 1 [Recon Kit]
Scan radius: 300m → 360m
Aux 2 [Winded Form Module]
Depression angle: -30° → -35°
SKYRAIDER
Main Weapon [Energy Autocannon]
Biped Form instant-fire interval: 1.5s/round → 0.7s/round
Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round
Increased damage hitbox on charged shots, improving overall hit rate
Sidearm [Energy Missile]
Damage: 2,400 × 15 → 2,700 × 15
ALPHARD
Sidearm [Rocket Pod]
Fire interval: 1.2s/round → 0.8s/round (when Aux 2 [Rapid Assault Mode] is not active)
Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.
SERENITH
Main Weapon [Energy Autocannon]
Instant damage: 4,000 → 7,000
Increased damage hitbox on charged shots, improving overall hit rate
AUX 2 [Corite Jammer]
Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)
INFERNO
Main Weapon/Sidearm [Charged Splitter]
Increased damage hitbox on charged shots, improving overall hit rate
Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.
Aux 3: Booster Kit
Lock-on immunity during activation now ends upon deactivation.
PANTHER
Main Weapon [Lance]
Significantly reduced windup on instant attacks
STELLARUS
Base Stats
Fluid Armor Regen: 1,300 → 1,600
FREYR
Aux 2 [Buzzsaw Shield]
If Saw Strike is interrupted early, its 1s forced stagger effect will also end early
AQUILA
Base Stats
Fluid Armor Regen: 1,400 → 1,600
Energy Reactivation Threshold (Depleted): 34% → 26%
Energy Regen (Ground): 8,700 → 10,000
Aux 3: Multi-Lock Kit
No longer increases the fire interval of the Mobile Beam Cannon while active.
HEL
Base Stats
Lock-on range: 280m → 340m
Main Weapon [Long-Range Emitter]
Close-range mode reload: 8s/shot → 6s/shot
Aux 2 [Pulse Trap Drone]
Durability: 2,000 → 24,000
PINAKA
Base Stats
Energy Regen (Ground): 7,800 → 9,100
LUMINAE
Base Stats
Fluid Armor Regen: 700 → 900
Fluid Armor Depletion Cooldown: 3.5s → 1.8s
TRICERA
Base Stats
Energy DEF: 31% → 40%
STEGO
Base Stats
Energy DEF: 36% → 41%
HURRICANE
Base Stats
Physical DEF: 36% → 46%
Blast DEF: 32% → 40%
Mashmak
Glider (Level I–V)
Turn speed unified to 120°/s across all levels (Level I–IV brought in line with Level V)
Move speed: 45 / 50 / 55 / 60 / 65 → 60 / 65 / 70 / 75 / 80
Acceleration: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
Vertical speed: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
Evade distance: 90 / 105 / 120 / 135 / 150 → 120 / 135 / 150 / 165 / 180
Supply Crates · Flawless open time: 20s → 10s
System Changes & Bug Fixes
System Changes
All Strikers in [Ace Arena] now deal 20% more damage.
Updated mod filters in Marketplace — you can now filter mods by affix type.
Due to season timeline adjustments, end dates for Ace Recruitment, Seasonal Cosmetics, and Event Missions have been extended to May 26.
Bug Fixes
Fixed an issue where the Marketplace sometimes failed to process expired orders.
Fixed a bug where STELLARUS couldn’t re-enter stealth after attacking with Modular Weapons while dropping Aux 2 stealth.
Fixed a bug where jumping while firing STEGO’s Main Weapon interrupted the attack.
Fixed an issue where PINAKA’s Aux 2 [Cover Airdrop Kit] could get stuck mid-cast if triggered alongside a shield parry with Modular Weapons.
Fixed missing VFX for FREYR’s Aux 1 [Bastard Sword].
Fixed a bug where quickly closing the Airdrop editor left ghost entries in the weapon list.
Source
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