Mecha BREAK
Steam News 20 April 20261mo ago

UPDATE NOTICE: APRIL 21

Attention, Pilots: Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If mai…

Update log

Full Mecha BREAK update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions25 changes3 removals
  • Balance
  • Server
  • Gameplay
  • Maps
changedScheduled maintenance is planned for April 21 at 12:00 PM (UTC+8) . You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
changedOnce the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
changedFALCONFluid Armor Depletion Cooldown: 2.8s → 1.6s
changedFALCONFluid Armor Regen: 850 → 1,000
changedSKYRAIDERMain Weapon [Energy Autocannon]
changedSKYRAIDERIncreased damage hitbox on charged shots, improving overall hit rate
Fluid Armor Depletion Cooldown:2.8s to 1.6sFluid Armor Regen:850 to 1Damage: 2,400 ×15 to 2Instant damage: 4,000 to 7

Attention, Pilots:

Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.

Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.

Here's what's coming in this update:

Striker Balance

FALCON

Base Stats

• Max HP: 26,000 → 29,000

• Physical DEF: 23% → 26%

• Fluid Armor Depletion Cooldown: 2.8s → 1.6s

• Fluid Armor Regen: 850 → 1,000

Aux 1 [Recon Kit]

• Scan radius: 300m → 360m

Aux 2 [Winded Form Module]

• Depression angle: -30° → -35°

SKYRAIDER

Main Weapon [Energy Autocannon]

• Biped Form instant-fire interval: 1.5s/round → 0.7s/round

• Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round

• Increased damage hitbox on charged shots, improving overall hit rate

Sidearm [Energy Missile]

• Damage: 2,400 × 15 → 2,700 × 15

ALPHARD

Sidearm [Rocket Pod]

• Fire interval: 1.2s/round → 0.8s/round (when Aux 2 [Rapid Assault Mode] is not active)

• Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.

SERENITH

Main Weapon [Energy Autocannon]

• Instant damage: 4,000 → 7,000

• Increased damage hitbox on charged shots, improving overall hit rate

AUX 2 [Corite Jammer]

• Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)

INFERNO

Main Weapon/Sidearm [Charged Splitter]

• Increased damage hitbox on charged shots, improving overall hit rate

• Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.

Aux 3: Booster Kit

• Lock-on immunity during activation now ends upon deactivation.

PANTHER

Main Weapon [Lance]

• Significantly reduced windup on instant attacks

STELLARUS

Base Stats

• Fluid Armor Regen: 1,300 → 1,600

FREYR

Aux 2 [Buzzsaw Shield]

• If Saw Strike is interrupted early, its 1s forced stagger effect will also end early

AQUILA

Base Stats

• Fluid Armor Regen: 1,400 → 1,600

• Energy Reactivation Threshold (Depleted): 34% → 26%

• Energy Regen (Ground): 8,700 → 10,000

Aux 3: Multi-Lock Kit

• No longer increases the fire interval of the Mobile Beam Cannon while active.

HEL

Base Stats

• Lock-on range: 280m → 340m

Main Weapon [Long-Range Emitter]

• Close-range mode reload: 8s/shot → 6s/shot

Aux 2 [Pulse Trap Drone]

• Durability: 2,000 → 24,000

PINAKA

Base Stats

• Energy Regen (Ground): 7,800 → 9,100

LUMINAE

Base Stats

• Fluid Armor Regen: 700 → 900

• Fluid Armor Depletion Cooldown: 3.5s → 1.8s

TRICERA

Base Stats

• Energy DEF: 31% → 40%

STEGO

Base Stats

• Energy DEF: 36% → 41%

HURRICANE

Base Stats

• Physical DEF: 36% → 46%

• Blast DEF: 32% → 40%

Mashmak

Glider (Level I–V)

• Turn speed unified to 120°/s across all levels (Level I–IV brought in line with Level V)

• Move speed: 45 / 50 / 55 / 60 / 65 → 60 / 65 / 70 / 75 / 80

• Acceleration: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130

• Vertical speed: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130

• Evade distance: 90 / 105 / 120 / 135 / 150 → 120 / 135 / 150 / 165 / 180

Supply Crates

Source

Steam News / 20 April 2026

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