Update log
Full Mecha BREAK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Server
- Gameplay
- Maps
Attention, Pilots:
Scheduled maintenance is planned for April 21 at 12:00 PM (UTC+8). You won't be able to log in or play during this window. Expected downtime is approximately 6 hours — actual duration may vary. If maintenance runs long, keep an eye on our official channels for updates.
Once the servers are back up, all pilots will receive a standard maintenance compensation package: 1,000 Mission Tokens (does not count toward your seasonal total). Log in within 14 days after maintenance to claim your rewards via in-game mail.
Here's what's coming in this update:
Striker Balance
FALCON
Base Stats
• Max HP: 26,000 → 29,000
• Physical DEF: 23% → 26%
• Fluid Armor Depletion Cooldown: 2.8s → 1.6s
• Fluid Armor Regen: 850 → 1,000
Aux 1 [Recon Kit]
• Scan radius: 300m → 360m
Aux 2 [Winded Form Module]
• Depression angle: -30° → -35°
SKYRAIDER
Main Weapon [Energy Autocannon]
• Biped Form instant-fire interval: 1.5s/round → 0.7s/round
• Aerial Assault Form instant-fire interval: 1.0s/round → 0.7s/round
• Increased damage hitbox on charged shots, improving overall hit rate
Sidearm [Energy Missile]
• Damage: 2,400 × 15 → 2,700 × 15
ALPHARD
Sidearm [Rocket Pod]
• Fire interval: 1.2s/round → 0.8s/round (when Aux 2 [Rapid Assault Mode] is not active)
• Removed the 1.5s end lag after burst-fire ends, allowing faster follow-up attack.
SERENITH
Main Weapon [Energy Autocannon]
• Instant damage: 4,000 → 7,000
• Increased damage hitbox on charged shots, improving overall hit rate
AUX 2 [Corite Jammer]
• Cooldown refund per second of early cancellation: 2.4s → 2.7s (minimum cooldown: 6s → 4.5s)
INFERNO
Main Weapon/Sidearm [Charged Splitter]
• Increased damage hitbox on charged shots, improving overall hit rate
• Removed the 1.3s end lag after charge interruption—next charge or instant-fire attacks are now faster.
Aux 3: Booster Kit
• Lock-on immunity during activation now ends upon deactivation.
PANTHER
Main Weapon [Lance]
• Significantly reduced windup on instant attacks
STELLARUS
Base Stats
• Fluid Armor Regen: 1,300 → 1,600
FREYR
Aux 2 [Buzzsaw Shield]
• If Saw Strike is interrupted early, its 1s forced stagger effect will also end early
AQUILA
Base Stats
• Fluid Armor Regen: 1,400 → 1,600
• Energy Reactivation Threshold (Depleted): 34% → 26%
• Energy Regen (Ground): 8,700 → 10,000
Aux 3: Multi-Lock Kit
• No longer increases the fire interval of the Mobile Beam Cannon while active.
HEL
Base Stats
• Lock-on range: 280m → 340m
Main Weapon [Long-Range Emitter]
• Close-range mode reload: 8s/shot → 6s/shot
Aux 2 [Pulse Trap Drone]
• Durability: 2,000 → 24,000
PINAKA
Base Stats
• Energy Regen (Ground): 7,800 → 9,100
LUMINAE
Base Stats
• Fluid Armor Regen: 700 → 900
• Fluid Armor Depletion Cooldown: 3.5s → 1.8s
TRICERA
Base Stats
• Energy DEF: 31% → 40%
STEGO
Base Stats
• Energy DEF: 36% → 41%
HURRICANE
Base Stats
• Physical DEF: 36% → 46%
• Blast DEF: 32% → 40%
Mashmak
Glider (Level I–V)
• Turn speed unified to 120°/s across all levels (Level I–IV brought in line with Level V)
• Move speed: 45 / 50 / 55 / 60 / 65 → 60 / 65 / 70 / 75 / 80
• Acceleration: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
• Vertical speed: 60 / 70 / 80 / 90 / 100 → 90 / 100 / 110 / 120 / 130
• Evade distance: 90 / 105 / 120 / 135 / 150 → 120 / 135 / 150 / 165 / 180
Supply Crates
Source
