Full notes
Full Mecha Blitz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
Mecha Blitz changes
These Changes are active on the current iteration of the Closed Beta. If you wish to be part of the Closed Beta, join our Discord now!
DEFAULT CONTROLS AND KEYBINDS UPDATE
Keyboard and Controller default bindings have been updated. Graphic guides are available below and in-game, accessible from settings.
Keyboard Layout
Controller Layout
BALANCE CHANGES
Taken directly from Discord announcement.
Base Speed Increased across the board
Projectile Speed Rifle, Gatling, Missile, Sniper and GN Launcher bullet speeds increased
Attack increase on the following Primary Weapons Rifle Sniper SMG Gatling
Attack increase on the ff Mounted weapons MS Launcher 6 MS Launcher 8 Mini Gun Mines
Increase effective range of both backmounted missiles handheld and ranged Grenade Launcher Handheld Stungun
Increased Cooldown duration on the ff Melee Weapons Punisher Axe: 15s Beam Sword: 8s Fanged Dagger: 5s Limit Knuckle/Glove: 10s Plasma Slicer: 14s Ray Blade: 10s Edge Spear: 15s
Drop Speed increase on the Napalm weapons
Backmounted Stungun/Voltgun now drop stun mines
Firespeed (drop speed) increase on Back-mounted Mortar Rifle - but reduce Area of Effect Viper Gun - beam speed
Changed to a spread Back-mounted Grenade
Lower tick damage of Rocket Launcher
Melee Weapons Reduce default forward movement of all melee weapons
Drill Change to straight attack
Blocking Shield Change to lower durability, when it breaks, enters cooldown then get a fresh shield after. (The second part of this change to follow in a future build)
PALETTE CONTEST WINNER
The winner of our 2023 custom palette contest is "Phantom" by Mikusim. It will be added in the next update of the game.
If you wish to take part in the closed beta and future events and activities, join our discord now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
