Full notes
Full MEATGUN update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
MEATGUN changes
MEATGUN launched a couple months ago, and I want to thank everyone who has played and enjoyed the game! I've been hard at work on new content for the game, and I'm happy to finally be able to share it with you!
This update not only comes with an entire new floor to explore, alongside new enemies and hazards, but also new items, troopers, and guns to allow for more variety between runs!
Changes/Bug Fixes:
Increased Shotgun range
Fixed issue where Game Over music continued to play after reviving
Changed Hot Sauce so that proccing the item on an already-burning enemy only increases damage and does not reset the timer
Changed Pan-Galactic Gargle Blaster so that it activates whenever you heal, but now does a flat 10 damage and has a lower duration
New Content:
New Floor: Sublevel B4 - Research & Development
Brand New Room Designs
3 New Enemies: Mushrooms, Asparagus, and Avocados
Hazards: Giant Flytraps, Celery Walls, and more!
New Music!
And A New Boss...
New Items
Lucky Cereal (Damage)
Sour Gummies (Damage)
Aloe Vera (Healing)
Hand Sanitizer (Healing)
Double Cherry (Utility)
Shotgun Coffee (Utility)
New Troopers
M.E. Crusader
M.E. Metalsmith
New Guns
Fish (Sword)
Bacon (Assault Rifle)
New Achievements
Doppelganger
Rally The Troops
Right To Bear Arms
Genocide
Hoplophobia
As for what's coming next, the next update will take MEATGUN out of Early Access, adding the final floor, among other things, to the game. While you wait for that, I hope you enjoy all the content that comes with the Research & Development Update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
