Full notes
Full MEAT-GRINDER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
MEAT-GRINDER changes
A lot of people have been asking for more frequent updates on the progress.
I’ve always found it weird to report stuff like “wrote 300 lines, drew 2.5 pictures” — sounds more like accounting than actual development.
Here’s how I work: There’s point A, a few mandatory scenes (because they’re fun, pretty, or important), and point B.
Between them, there might be 1 scene or 10 — if it vibes, builds atmosphere, or I just like it, I put it in. (It’s my game — I do whatever I want.)
Appetite comes with eating. If a dope idea hits me — it becomes a scene. (Yeah, I know it’s the “wrong” approach, but if I followed the rules, I wouldn’t be making MEAT-GRINDER.)
Feels like we’ve made a lot — enough content for about one and a half demos, and it’s just one story branch. We’ll make it awesome.
Right now I’m aiming for early access this summer.
The project has no budget, everyone on the team has day jobs, and time is tight. To put it simply: everything’s great — we just need more time.
P.S. Thanks for the support. Sometimes I wonder why I even do game dev — but you remind me it’s all worth it. ❤️
Source
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