In this update1
Full notes
Full Meat Fest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! My name is Egor and I am the creator of this game. This is my first game, so I will briefly tell you about it and about me.
What changed
- Gameplay
Meat Fest changes
My gaming experience began in the 90s. It was Dendy. Then there was Sega and PS1. The games were difficult, requiring reaction and without saving at every step. I completed almost all of them. Nothing unusual, games known and not so well-known at the time. This taught me, no matter what, to achieve my goals, to see things through to the end. This skill has smoothly flowed into my life and I use it today.
What am I talking about? So that you understand what foundations our game is based on and what to expect from it. Most of my gaming experience is embedded in it. Yes, there will be difficulty levels. I would like to be a little more accessible.
Result
Dynamic, moderately difficult, for those who like to pass tests, a game with its own plot. This is not a shooting gallery with dummies, it is more like a shooter with souls-like elements. The gameplay is a mix of Doom and Witchfire. I hope you enjoy playing it as much as I enjoyed creating Meat Fest.
Source
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