Full notes
Full ME_iON update
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What changed
- Gameplay
- UI and audio
- Maps
- Store
- Performance
HELLO ALL!!!! :D im proud to announce that Update 0.237 is now Live ^-^
i have been working very hard for the past month a half to bring you guys this update i hope you enjoy what it brings to ME_iON the full patch notes list will be at the bottom of this post but first i want to focus on some features i have added in this recent update ^-^
Map Updates
in this update i have made a significant overhaul of the Downtown Map, i felt that down town was boring and way to open for my game so to combat this i added a construction zone in the centre of the map with lots of different elevations you can explore and attack from, i have also added a train that brings some nice background sounds
Downtown Before
Downtown After
currently in this update downtown is the only map that has been updated as i want to focus on one map at a time i believe this makes the outcome of my maps design higher quality as i can focus on the small details when designing
currently this is the completion percent of each map downtown 90% backrooms 50% backstreets 20% Homeplate -% (i have stopped active development of the homeplate)
Voice Chat
voice chat is a feature i have been working on for a while now and was a goal of mine to implement before ME_iON switched to 1.0 to use voice chat in game press and hold down the V button
A fresh New Look For The Main Menu
now that my focus of my game has shifted to stick with the low poly ascetic i realised that the main menu did not feel right in my game so i decided to swap it out with one that will fit the vibe of ME_iON much better, i also commissioned @RDhaniswara on twitter to make the beautiful buttons you will see in every menu, along with this some of you will notice the change in from from the previous version i have added a new font to all of my menus and to the banners you will now see in ur steam library and on the store
the shift to Unreal Engine 5 from Unreal Engine 4
most of my time this past month and a half has been dedicated to porting ME_iON to Unreal Engine 5, this new game engine brings so much more to my game features wise and i cant wait to implement them, for those worried about performance hits to the game do not worry as i have noticed no significant impact on game performance since moving from UE4 to UE5
New Guns And Gun Models
one of the things i have put into hard consideration is the gun mechanics in ME_iON as it is the key aspect of my game, currently some of the guns may seem overpowered but dont worry as when i have more time to play test with friends i will fine tune them
New SMG
New Pistol
New Shotgun
New Sniper
New Grenade Launcher
New Heat Seeking Missile Launcher (Javelin)
full update 0.237 patch notes --- updated unreal engine 4 to unreal Engine 5 mushrooms added new font new font added on every ui screen new main menu screen new alien planet mainmenu background new gun models new pistol model new rocketlauncher model new smg model new granade launcher model new game intro new game unreal engine intro removed main menu music removed main menu music and replaced it with ambient noises added new ambient sounds to main menu added anti war posters to downtown updated credits page added credits for the new game intro and added credits for the gun sounds added blown up Z tank to downtown bariear changes on downtown map changed barriers on downtown map to stop cheating fixed missing backrooms textures fixed some holes in the walls in the back rooms map new gun types new sniper new shotgun new javlin launcher added heat seaking missile launcher settings menu changes added settings menu to pause game menu added settings to main menu added antialias settings added texture quality settings removed epilepcy warning intro video removed due to poor quality added new hills landscape to downtown moved player modles around to prevent the player killing them selfs when useing the SMG complete backend steam connections overhall redesigned the backend code that connects the users to others fixed a bug where game menus becoming unresponsive after the user leaving a game session forcing the user to reload the game intirely added new button artwork added ragdoll to the guns when the player dies added physics to droped guns changed where guns spawn in downtown added VOIP voice chat (hold down V to use) added construction area to downtown map added new bridge design in downtown map added train to downtown map added gun sprites to hud when selected hidden guns on players back --- known bugs --- mild clipping issues with floor assets in downtown (side effect of porting to UE5) players becoming invisible when they spawn in sometimes ( i am working in an emergency patch for this bug please stay tuned for updates)
Source
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