Full notes
Full MAZE: A VR Adventure update
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What changed
- Gameplay
- Fixes
- UI and audio
MAZE: A VR Adventure changes
Changes
Monsters now drop spell when slayed.
To activate the spell selector it is no longer necessary to look at the palm of your hand, now you have to press the trigger on the hand with which you are not holding the wand.
The description of the spells in the hub is now available from the beginning. It is no longer necessary to find them in the maze to unlock the spell's descriptions.
Passing through the labyrinth, you will no longer leave a trace of your passage. This ability has been added as a new spell.
It is no longer necessary to grab the crystal at the end of the maze or the crystals at the tutorial or credits section. Now you just need to touch them to activate the teleport to the HUB.
Bug Fix
Fixed credits' crystal teleport.
Axe trap sound increased.
Fixed a bug that didn't load the Russian language at the start of the game.
We are also working on two new features:
A big update regarding the maze's rooms.
Mana system to manage spells.
Source
Changelog.gg summarizes and formats this update. How we read updates.
