Full notes
Full Maximum Fighterz: Direct Offensive Action update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Maps
- Gameplay
Fixed synchronization problem with Maximum Burst.
Now the "Unique" category changes its color to gold when Maximum Burst is available.
When the previous turn is "No Action" the voice "Ready" does not sound.
There are now different leaves with different movements in the Forest stage.
Leaves now disappear when using Maximum Burst.
Added wolf shadow that runs behind trees every 30 seconds.
The birds on the Beach stage are now more spread out.
Added "No Action" animations.
Added received light hit animations.
New animation for stunned character.
Fight SFX issue fixed.
Now when a character loses it disappears.
Now in training mode the CPU chooses Multi.
Now when player 2 chooses their character the fight starts, it is no longer necessary to press the fight button.
Updated Fight Tip 30.
Source
Changelog.gg summarizes and formats this update. How we read updates.
