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Steam News23 December 20178y ago

MaxControl Devblog 6

Ho ho ho! Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again.

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  • Maps
addedHo ho ho! Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again. Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found! Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access. Firstly, we'll implement a simple matchmaking system for multiplayer. Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode. For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2. This week, we completed the next building for "Team Global Resource". It's the civil building for scientists and gives you access to the laboratory. Of course, there's a new little drawing for the next building. It'll be the future civil building for the engineers of "Team Global Resource". This is our last Devblog for the year, but fear not, the next one is coming soon. We whish you all happy holidays and a happy New Year! Your MaxControl Team, over and out!

Ho ho ho! Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again. Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found! Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access. Firstly, we'll implement a simple matchmaking system for multiplayer. Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode. For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2. This week, we completed the next building for "Team Global Resource". It's the civil building for scientists and gives you access to the laboratory. Of course, there's a new little drawing for the next building. It'll be the future civil building for the engineers of "Team Global Resource". This is our last Devblog for the year, but fear not, the next one is coming soon. We whish you all happy holidays and a happy New Year! Your MaxControl Team, over and out!

Source

Steam News / 23 December 2017

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