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Full MAXCONTROL update
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Repeated intro
Hey everybody, this week we started with the new CryEngine 5. Around 40 % of our first map ''Islamudo'' has already switched. Vegetation's, mountain's and texture's are also already in. We now have the target to implement all assets in our new database and start's with create/ implement all necessary function's into the code. Furthermore we've implemented all user-interfaces in the new Engine. For the next week's and month's our goal is to complete ''Islamudo'' and than starting as fast as possible with all function's we looking for. Here is a ruff overview for the further development: Short and middle term time management for the switch into Cry V: - fps/ tps - asset integration into the new database - adjust source code with C++ / C# / Schematyc - integration of the playable character's for Global Resource and Stabil & Gut - function's / Character's - fírst person view - third person view - function's for using weapon's - function's for entering vehicle's - create / implement all necessary scipt's for different entitie's - vehicle function's for using the base building menu Integration of the RTS base building mode - menu after entering building vehicle - function's / camera in building mode and menu ( W,A,S,D) - function's / fs command from Flash C++ - function's / base building C++ - function's / nav mesh calculation's after setting building's - function's / resource calculation's for base building By the way, here is a little concept for the next building for Stabil & Gut: Ps. Until tomorrow you can support us and vote for our devblog cover here: Devblog cover voting Every vote counts! Much thank's for your time, we love you! MaxControl on Facebook Join our Discord MaxControl website
What changed
- Maps
Source
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