Full notes
Full Max Capacity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Server
Prepare for a thrilling evolution in market dynamics! We're thrilled to unveil forthcoming changes to our market pricing system, aimed at fostering a truly interactive environment for all players. Gone are the days of isolated market maneuvers – get ready to embark on a collective journey towards success.
Your every interaction within the market ecosystem, whether buying or selling materials, components, or products, will now wield the power to influence prices for all participants. Brace yourself for a more dynamic, challenging, and ultimately rewarding experience. Your factory's configuration will become the catalyst for either unprecedented prosperity or daring setbacks.
With this shift towards a more interconnected market, strategic planning and adaptability will be paramount. Embrace the challenge and seize the opportunity to thrive in this new era of collaborative commerce. The stage is set for innovation, competition, and boundless excitement. Welcome to the future of market gameplay – where every move matters.
Expect to see an exciting and dynamic market including price changes to market items you do not consume or sell directly.
New Market viewer screen to show network activity along with your activity
New achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
