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Steam News2 September 20169y ago

MAX UPDATE v1.1

UPDATE 1.1 (9/1/16) Thank you to everyone for your patience as we have been busy addressing a number of the issues you have been reporting; seeking out and squishing all the pesky bugs we could find.

Full notes

Full Max, an Autistic Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions6 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Maps
fixedUPDATE 1.1 (9/1/16)Thank you to everyone for your patience as we have been busy addressing a number of the issues you have been reporting; seeking out and squishing all the pesky bugs we could find. Below is a list detailing all that has been fixed/updated in this build. If you find that you are still experiencing issues with the game please let us know with detailed comments below.
changedUPDATE 1.1 (9/1/16)Optimized code to help prevent large memory spikes
changedUPDATE 1.1 (9/1/16)Balanced the HP of some of the lower/earlier enemies
changedUPDATE 1.1 (9/1/16)Optimized auto-heal after battle code
changedUPDATE 1.1 (9/1/16)Optimized top-left corner Picto picture management
changedUPDATE 1.1 (9/1/16)Changed Max and Adam dialog after Mathis battle

Max, an Autistic Journey changes

  • Cachemap
fixedThank you to everyone for your patience as we have been busy addressing a number of the issues you have been reporting; seeking out and squishing all the pesky bugs we could find. Below is a list detailing all that has been fixed/updated in this build. If you find that you are still experiencing issues with the game please let us know with detailed comments below.
changedOptimized code to help prevent large memory spikes
changedBalanced the HP of some of the lower/earlier enemies
changedOptimized auto-heal after battle code
changedOptimized top-left corner Picto picture management

UPDATE 1.1 (9/1/16)

Thank you to everyone for your patience as we have been busy addressing a number of the issues you have been reporting; seeking out and squishing all the pesky bugs we could find. Below is a list detailing all that has been fixed/updated in this build. If you find that you are still experiencing issues with the game please let us know with detailed comments below.

  • Optimized code to help prevent large memory spikes

  • Balanced the HP of some of the lower/earlier enemies

  • Optimized auto-heal after battle code

  • Optimized top-left corner Picto picture management

  • Changed Max and Adam dialog after Mathis battle

  • Added new code to enable/disable jump ability on certain maps due to some issues it was causing (maps the require jumping, such as in the sewers, jumping is enabled)

  • Updated graphics in a number of locations to help address memory issues reported

  • Added an image preloader script with « Now Loading... » screens to help with memory management

Please note that there is a known memory leakage issue in RPG Maker that is beyond the developer's control. However, the man behind Professional Imagination has reworked the game as much as he could to address this. A future update is planned as soon as it has been announced the issue if fixed on RPG Maker's end.

  • If your build is not auto-updating, please Verify the Integrity of your Game Cache:

  • Right Click on the game title in your Steam Library

  • Left Click on Properties

  • Left Click on Local Files

  • Click on Verify Integrity of Game Cache

:Gege::King_of_Monsters::Max_Angry::Max_Earmuffs::Max_Happy::Max_Meltdown::Max_Towel:

Source

Steam News / 2 September 2016

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