Last year we ran into a critical error in the build which caused a lot of heartache to resolve. It was mostly a graphical glitch that caused older desktops to crash.
Full notes
Full MatchyGotchy Z update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Performance
UI and audio
Gameplay
Store
changedLast year we ran into a critical error in the build which caused a lot of heartache to resolve. It was mostly a graphical glitch that caused older desktops to crash.
addedEvery single time we tried to update we would run into the same problem. We had to revise our new sprite system, fixing a memory leak in the process and had to rewrite the entire system as we found no solution through Unity's code. It was more effective as it loads faster now, but that -still- didn't fix the problem. The menu window would instantly crash the game as a visual glitch in older computers. Eventually, we had to rewrite the parsing code after testing hundreds of builds to finally make the build run smoothly again.
changedImproved MatchyMart / Zootlandia notifications. - Optimizing negative effects, like sugar rush. - More UI feedback for games to tell you how well you are doing. - Thought gear for between star actions. It will be helpful for training personalities. - Ships fly off to the left instead of flying on top of star. Visual aesthetic suggestions we are taking care of now. - And the big economy overhaul: balancing out the economy of the game so it feels a bigger impact on the value of ships you produce as well as the food effects.
addedIn terms of new content, we are working on:
addedNew background areas for the laboratory. - New MatchyMart area: the wardrobe area. - New mini-games with new MatchyMart store customization.
addedHopefully we will be able to wrap up a new build soon enough and have your feedback on it. More updates coming ahead :)
MatchyGotchy Z changes
changedLast year we ran into a critical error in the build which caused a lot of heartache to resolve. It was mostly a graphical glitch that caused older desktops to crash.
addedEvery single time we tried to update we would run into the same problem. We had to revise our new sprite system, fixing a memory leak in the process and had to rewrite the entire system as we found no solution through Unity's code. It was more effective as it loads faster now, but that -still- didn't fix the problem. The menu window would instantly crash the game as a visual glitch in older computers. Eventually, we had to rewrite the parsing code after testing hundreds of builds to finally make the build run smoothly again.
changedImproved MatchyMart / Zootlandia notifications. - Optimizing negative effects, like sugar rush. - More UI feedback for games to tell you how well you are doing. - Thought gear for between star actions. It will be helpful for training personalities. - Ships fly off to the left instead of flying on top of star. Visual aesthetic suggestions we are taking care of now. - And the big economy overhaul: balancing out the economy of the game so it feels a bigger impact on the value of ships you produce as well as the food effects.
addedIn terms of new content, we are working on:
addedNew background areas for the laboratory. - New MatchyMart area: the wardrobe area. - New mini-games with new MatchyMart store customization.
Last year we ran into a critical error in the build which caused a lot of heartache to resolve. It was mostly a graphical glitch that caused older desktops to crash.
Every single time we tried to update we would run into the same problem. We had to revise our new sprite system, fixing a memory leak in the process and had to rewrite the entire system as we found no solution through Unity's code. It was more effective as it loads faster now, but that -still- didn't fix the problem. The menu window would instantly crash the game as a visual glitch in older computers. Eventually, we had to rewrite the parsing code after testing hundreds of builds to finally make the build run smoothly again.
Now we move forward with more Early Access updates. We are currently working on:
Improved MatchyMart / Zootlandia notifications. - Optimizing negative effects, like sugar rush. - More UI feedback for games to tell you how well you are doing. - Thought gear for between star actions. It will be helpful for training personalities. - Ships fly off to the left instead of flying on top of star. Visual aesthetic suggestions we are taking care of now. - And the big economy overhaul: balancing out the economy of the game so it feels a bigger impact on the value of ships you produce as well as the food effects.
In terms of new content, we are working on:
AddedNew background areas for the laboratory. - New MatchyMart areathe wardrobe area. - New mini-games with new MatchyMart store customization.
Hopefully we will be able to wrap up a new build soon enough and have your feedback on it. More updates coming ahead :)