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Steam News27 February 20264mo ago

MATCHO Demo Patch #4

For this demo patch, we'll keep it short. While we're still investigating a few random crashes and some rare enemy weirdness, this update brings one bigger thing from the full game. This time it's all about speed.

In this update6

Full notes

Full MATCHO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions8 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedFor this demo patch, we'll keep it short. While we're still investigating a few random crashes and some rare enemy weirdness, this update brings one bigger thing from the full game.
changedThis time it's all about speed. Based on your feedback, we're unlocking SPRINT in the demo as a small preview of how fast the movement system gets in the full version.
addedSprint isn't the only change. We also adjusted how Double Jump recharges around wallrunning - you can now use a double jump both before and after a wallrun. It opens new routes for speedrunners and gives new players a cleaner platforming window.
changedPatch 4 also includes the usual round of fixes and small optimization tweaks. We're aiming for more stable FPS as we continue to polish performance across different setups.
changedOur results from testing various configurationsWe would like to share with you the current performance table from the latest patch.
changedOur results from testing various configurationsOne quick note if you run into stutters after changing settings: some graphics options (especially Global Illumination when switching to High/Epic ) can trigger shader recompiles. If you change these settings and don't restart the game, you may feel extra hitching.

MATCHO changes

changedFor this demo patch, we'll keep it short. While we're still investigating a few random crashes and some rare enemy weirdness, this update brings one bigger thing from the full game.
changedThis time it's all about speed. Based on your feedback, we're unlocking SPRINT in the demo as a small preview of how fast the movement system gets in the full version.
addedSprint isn't the only change. We also adjusted how Double Jump recharges around wallrunning - you can now use a double jump both before and after a wallrun. It opens new routes for speedrunners and gives new players a cleaner platforming window.
changedPatch 4 also includes the usual round of fixes and small optimization tweaks. We're aiming for more stable FPS as we continue to polish performance across different setups.
changedWe would like to share with you the current performance table from the latest patch.

For this demo patch, we'll keep it short. While we're still investigating a few random crashes and some rare enemy weirdness, this update brings one bigger thing from the full game.

This time it's all about speed. Based on your feedback, we're unlocking SPRINT in the demo as a small preview of how fast the movement system gets in the full version.

Sprint isn't the only change. We also adjusted how Double Jump recharges around wallrunning - you can now use a double jump both before and after a wallrun. It opens new routes for speedrunners and gives new players a cleaner platforming window.

Patch 4 also includes the usual round of fixes and small optimization tweaks. We're aiming for more stable FPS as we continue to polish performance across different setups.

Our results from testing various configurations

We would like to share with you the current performance table from the latest patch.

Test configurationsQualityResolutionAVG FPS
Steam DeckMedium + FSR PerformanceNative Display~30
i5 7400, 16 GB RAM, GTX 1050 TiLow1080p~30
i7 14700K, 64 GB RAM, RTX 5090Epic3840x2160~70+
i7 14700K, 64 GB RAM, RTX 5090Epic + DLSS Quality1440p~120+
Ryzen 5 5600, 32 GB RAM, RX 6700 XTHigh + FSR Performance1080p~60+
i9 9900KS, 32 GB RAM, RTX 3080Epic + DLSS Quality3840x2160~60
Ryzen 7 7700X, 64 GB RAM, RTX 3060High + DLSS Performance1080p~60+
Ultra 7 265K, 32 GB RAM, RTX 3080High + DLSS Quality3840x2160~80
Ryzen 5 5600, RX 6600, 16 GB RAMMix High + Medium1080p~80
Each setup is different, and your results may vary. We always strive to achieve 60 FPS with the best possible graphics details and effects.

One quick note if you run into stutters after changing settings: some graphics options (especially Global Illumination when switching to High/Epic) can trigger shader recompiles. If you change these settings and don't restart the game, you may feel extra hitching.

For the best performance, always restart the game after tweaking values in settings.

Patch Notes (Demo Patch #4)

[NEW FEATURES]

  • Double Jump now recharges when you touch a wallrun.

  • Sprint is now available in the demo - a taste of the faster movement system from the full game.

  • Until you unlock Dash in the full game, SHIFT/LT behaves as Sprint.

[FIXES]

  • Fixed getting stuck in the grapple when coming from very specific angles.

  • Fixed some out-of-bounds collision issues.

  • Fixed a death animation issue where players could briefly see the "FPS hands/body" glitch.

  • More invisible wall fixes.

[TWEAKS]

  • Movement Boost Speed now lasts longer.

  • Some platform sections got revamped to be easier to reach.

  • Better navigation in the environment.

[KNOWN ISSUES]

  • If a bug gets knocked into a killzone while stunned, it may fail to respawn forever. (Rude.)

  • Ray Reconstruction is still unstable - please keep it OFF for now.

  • In rare cases, a few remaining enemies may fail to spawn correctly, forcing a checkpoint reload.

Keep sending feedback:

Thanks again for helping us make MATCHO better.

On behalf of the whole FiolaSoft Studio team,

  • Filip Kraucher, Producer

Source

Steam News / 27 February 2026

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