Full notes
Full Matching Meadows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Maps
Matching Meadows changes
Added 18 types of ambiance & weather effects
Each level has a unique combination of ambiance/weather effects, based around the level's characteristics and the accompanying soundscape
Sunrays shine down on your landscape as you progress, with an intensity that scales based on your performance
Celebratory fireworks are set off at the end of a level, with an intensity that scales based on your performance
Reworked the UI rendering pipeline, resulting in significant performance improvements
Unlocking one of the hidden achievements now leads to the Catpocalypse
Added a visual effect to the Score Slider when a new Pool or Draft score-level is achieved
Tutorials can now be skipped entirely at the press of a button
Tutorial is automatically skipped when restarting a tutorial level in progress via the escape menu. Naturally you can still revisit the tutorial by starting the level from the map selection screen
Expanded the tutorial for level 1 to include undo & camera explanations
If you click to continue/restart a map that has a savegame available, but subsequently change your mind, you can now escape out of the "continue or restart" screen
Added an option to the escape menu to exit a level without autosaving your progress (this does not remove previously existing savedata)
Various other bug fixes and performance improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
