Full notes
Full Masters of Gaia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
In Masters Of Gaia, your followers will quickly try to protect themselves from harsh weather and other catastrophes that will befall them. They will thus begin to build shelters with the first elements they find nearby.
But this is no ordinary city-builder. Here, the city doesn’t rise from blueprints and perfect planning—it grows organically, forged by the will of your people… and guided by your divine hand. You may choose to bless their efforts, beautify what they create, or tear down what dares to defy your vision.
This is their world to build. But it is yours to shape.
Key Points
The creation of cities will be influenced by many parameters:
Technology
Technology will allow for the construction of increasingly robust buildings, made of stone, glass, and other elaborate materials. Houses will be taller and able to accommodate more people, which is an advantage for avoiding excessive sprawl and preserving nature, something Gaia will appreciate!
Their Behavior
Followers will have specific behaviors as well as common traits, which you can try to influence to some extent. Are your followers orderly and conscientious? Then your cities will have straight streets with right-angle intersections, like the Romans. Or are they a little more poetic and dreamlike? The streets will tend to twist and form beautiful curves. They might have more charm but be slightly less dense. Each style has its advantages and disadvantages; it's up to you to discover them!
Their Loyalty
Your followers have their free will and will sometimes make it clear! You will occasionally have to forbid them from building in a certain sacred area (for example, a forest that Gaia wants to preserve at all costs), but it's not guaranteed they'll always listen to you! You'll need to regularly monitor where they extend their city, and you might even have to destroy part of their creation. This could have a more or less lasting impact on your relationship with your followers.
From Humble Huts to Grand Cities
Your minions will start with miserable hovels. As they discover new technologies and gain access to better materials, they'll be able to build more comfortable and solid dwellings, capable of withstanding the worst weather or even an onslaught of bloodthirsty monsters.
Our city system needs to be evolutionary: street layouts will be maintained to some extent, and houses and other buildings will gradually improve.
Self-Building Cities
We had to design our own algorithms so that cities could self-develop while maintaining a natural feel.
Cities must be able to adapt to very different types of terrain. Of course, as in any God-like game, you'll be able to level the terrain (and your followers will also have a limited capacity), but we also wanted cities to be able to adapt to varied landscapes.
Configurable Cities
The various decorative elements of the city can be configured.
Depending on the technological levels, the types of buildings and decorations can change. City walls, houses, streets, decorative elements – everything can be precisely configured, and the city system must be able to spawn elements in the right place.
Ultimately, it will be possible to mod every element to create very different types of cities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
