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Steam News18 October 20258mo ago

Devlog 15 - The UI and Combat Support Update

How's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work.

Full notes

Full Masters of Anghoul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes0 removals
  • Server
  • UI and audio
  • Gameplay
  • Maps
  • Compatibility
  • Performance
changedHow's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work. We're still in the miscellaneous phase, so some of these systems have nothing to do with each other. With that said, here's some of the big news for you this time around.
changedWe have finally overhauled the UI. For the entire project, we have been shining examples of "developer art" where there's zero design behind anything we do. As we start wrapping some major systems up, we decided to begin overhauling the UI and making it pretty for players.
addedRespawn points have been added into the game. For the last few devlogs, when you died in the game, you would just turn invisible and disable the hunting status on the mobs. Finally we added respawn points, so now you will pass through checkpoints which will be locations to respawn while playing the game.
addedDodging has been implemented into the game. At the moment, you can dodge left, right, and backwards to help evade enemy attacks. It works similar to other dodging mechanics, so it's nothing extensive to talk about, but it's now in the game and will add another layer for people to develop skills and play the game with.
changedWould you rather double tap the direction to dodge, or have a special dodge button to auto-dodge in the direction you're moving in?
addedYou can now use potions

Masters of Anghoul changes

changedHow's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work. We're still in the miscellaneous phase, so some of these systems have nothing to do with each other. With that said, here's some of the big news for you this time around.
changedWe have finally overhauled the UI. For the entire project, we have been shining examples of "developer art" where there's zero design behind anything we do. As we start wrapping some major systems up, we decided to begin overhauling the UI and making it pretty for players.
addedRespawn points have been added into the game. For the last few devlogs, when you died in the game, you would just turn invisible and disable the hunting status on the mobs. Finally we added respawn points, so now you will pass through checkpoints which will be locations to respawn while playing the game.
addedDodging has been implemented into the game. At the moment, you can dodge left, right, and backwards to help evade enemy attacks. It works similar to other dodging mechanics, so it's nothing extensive to talk about, but it's now in the game and will add another layer for people to develop skills and play the game with.
changedWould you rather double tap the direction to dodge, or have a special dodge button to auto-dodge in the direction you're moving in?

How's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work. We're still in the miscellaneous phase, so some of these systems have nothing to do with each other. With that said, here's some of the big news for you this time around.

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The first thing we did during this last cycle was complete the quest system. Now you're able to gain story driven quests, along with smaller quests from various NPCs. You can look at the quests in the tab menu, allowing you to see the quests you have taken and how close you are to completion.

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We have finally overhauled the UI. For the entire project, we have been shining examples of "developer art" where there's zero design behind anything we do. As we start wrapping some major systems up, we decided to begin overhauling the UI and making it pretty for players.

-------------------------------------------------------------------------

Respawn points have been added into the game. For the last few devlogs, when you died in the game, you would just turn invisible and disable the hunting status on the mobs. Finally we added respawn points, so now you will pass through checkpoints which will be locations to respawn while playing the game.

-------------------------------------------------------------------------

Dodging has been implemented into the game. At the moment, you can dodge left, right, and backwards to help evade enemy attacks. It works similar to other dodging mechanics, so it's nothing extensive to talk about, but it's now in the game and will add another layer for people to develop skills and play the game with.

Would you rather double tap the direction to dodge, or have a special dodge button to auto-dodge in the direction you're moving in?

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  • You can now use potions

  • There is now a quick use system for potions so you don't need to open the inventory to use them

  • There are 5 quests for the first demo

  • Tech demo map majorly updated to get ready for a demo

  • Portal system to help with fast travel for unlocked areas

  • Added compatibility for controller (Xbox is tested and confirmed, will confirm PS5 and switch soon)

  • Various control optimization for PC

  • New third person orbital camera

  • Finally have a finished grass model/texture

  • Fixed a bunch of minor issues causing compiler errors

Source

Steam News / 18 October 2025

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