Full notes
Full MasterQuest Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions0 changes0 removals
- Fixes
fixedFixed an issue where the check for random encounters would trigger too frequently, sometimes causing an encounter to trigger right as another was closing, resulting in a soft lock.
fixedFixed an issue where the encounter popup could be larger than the window height.
MasterQuest Fantasy changes
fixedFixed an issue where the check for random encounters would trigger too frequently, sometimes causing an encounter to trigger right as another was closing, resulting in a soft lock.
fixedFixed an issue where the encounter popup could be larger than the window height.
- Fixed an issue where the check for random encounters would trigger too frequently, sometimes causing an encounter to trigger right as another was closing, resulting in a soft lock.
- Fixed an issue where the encounter popup could be larger than the window height.
Source
Changelog.gg summarizes and formats this update. How we read updates.
