Full notes
Full MasterQuest Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
This is a new content patch. Starting a new run is recommended, as runs from previous versions may not work as intended or apply the new changes properly.
Added a subtitle based on the rolled quest hook to the master quest intro to make it easier to identify the master quest for that run.
You can now choose the main story theme during character creation. (Note: story preamble, nemesis, and hooks are still randomized.)
Added new nemesis and new story themes for the master quest.
Added 3 new talents: Spell Focus (Arcane), Spell Focus (Divine), and Toughness.
Source
Changelog.gg summarizes and formats this update. How we read updates.
