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Steam News4 May 20262mo ago

Why Does the Grass Keep Growing Back?

Small Development FAQ Hello everyone! Thank you so much for your interest in Master of the Mow! Here’s a small FAQ about the development questions I’ve been getting recently, and what the future plans are: Why mowing?

In this update5

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Full Master of the Mow update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedWhy mowing?Because mowing is weirdly satisfying. Or I should say, it's satisfying when you only press a button!
changedWhy do the grounds reset every morning?Every morning, you awake to find all of your work has reset. You get to keep all your earnings, tools, and upgrades though, so each day becomes another chance to push farther into the estate.
changedIs the game stressful or timed?Even though the game has a day/night cycle and the grounds reset each morning, you can take things at your own pace. The loop is meant to feel calm, satisfying, and rewarding. You can settle into the rhythm of the work, upgrade over time, and make progress however you want.

Master of the Mow changes

changedBecause mowing is weirdly satisfying. Or I should say, it's satisfying when you only press a button!
changedEvery morning, you awake to find all of your work has reset. You get to keep all your earnings, tools, and upgrades though, so each day becomes another chance to push farther into the estate.
changedEven though the game has a day/night cycle and the grounds reset each morning, you can take things at your own pace. The loop is meant to feel calm, satisfying, and rewarding. You can settle into the rhythm of the work, upgrade over time, and make progress however you want.

Small Development FAQ

Hello everyone! Thank you so much for your interest in Master of the Mow! Here’s a small FAQ about the development questions I’ve been getting recently, and what the future plans are:

Why mowing?

Because mowing is weirdly satisfying. Or I should say, it's satisfying when you only press a button!

I wanted to build a game around that simple feeling of visible progress, but then push it a little further with upgrades, tools, treasure hunting, and a strange manor mystery layered on top.

Also, drawing patterns into grass with a trimmer is just fun.

Why do the grounds reset every morning?

That’s one of the main mysteries.

Every morning, you awake to find all of your work has reset. You get to keep all your earnings, tools, and upgrades though, so each day becomes another chance to push farther into the estate.

And somewhere inside the manor, someone is there.

Who are they? What do they have to do with the grounds resetting? You’ll have to find clues around the estate to learn more.

What do you actually do in the game?

You play as the unnamed groundskeeper, restoring the overgrown grounds of an old manor estate one section at a time.

You’ll cut grass, clear trash, dig up buried trinkets, unlock tools like the rider mower and wheelbarrow, and discover 80+ upgrades for your gear, tools, and equipment. As you progress, you’ll open locked gates, explore more of the estate, and uncover more about why the grounds keep resetting.

Is the game stressful or timed?

Not at all.

Even though the game has a day/night cycle and the grounds reset each morning, you can take things at your own pace. The loop is meant to feel calm, satisfying, and rewarding. You can settle into the rhythm of the work, upgrade over time, and make progress however you want.

What’s coming next?

Development is going well, and I should have more news about the first public playtest right around the corner.

Once the playtest becomes official, I’ll also be setting up the game's Discord so you all can follow development more closely, share feedback, and help shape the game as it gets closer to release.

For the next update, what would you rather hear more about: the tools you’ll unlock, or the strange trinkets you’ll find buried around the estate? Thanks again for your interest and hope to see you soon on the manor grounds!

Cheers,

David

Source

Steam News / 4 May 2026

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