Full notes
Full Master of Orion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Explorers, Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
What changed
- Performance
- Fixes
- Gameplay
Master of Orion changes
Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.
Fixed a bug that caused the MIRV missile modifier to act erratically.
Added most bug fixes from Spud Dastardly and WhatIsSol Mods.
Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead
Fix for AI making lopsided trades in order to get trade treaties from the player
Fix for Leader bonus not being added to defender’s armor value
Fix for incorrect population growth ratio
Fix for the inability to abort combat under certain circumstances
Fix for defender armor using the wrong constant
Fix for Leader bonus not being calculated correctly for the attacker
Fix for fighters consuming ammo too quickly and returning for resupply too often
Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)
Fix for Leader bonus being calculated incorrectly
Fix for static defenses not healing
Fix for Leaders’ total cost re-displaying fleet upkeep costs
Fix for Leaders’ ships ground combat bonuses not having any effect
Fix for missing "ship repair" Leader bonus
Fix for missing "spy experience" Leader bonus
Fix for several malfunctioning achievements
Enjoy the upgrades and Conquer the Stars! Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods.
Source
Changelog.gg summarizes and formats this update. How we read updates.
