In this update6
Full notes
Full Master of Orion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Explorers, Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support. https://www.youtube.com/watch?v=skHvOO9YUnc The new content can be divided in two parts:
What changed
- Gameplay
- Server
- Maps
- Balance
- UI and audio
Master of Orion changes
“Revenge of Antares Race Pack” DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!
Update v54.6 highlights
The Antarans are back!
Leaders and Governors
Minor Civilizations
Ship profiles for Tactical Battles
A complete revamp to Espionage
Support for Mods in Multiplayer
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update” Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them. Read on for the full patchnotes, and as always we are eager to get your feedback!
Detailed Changes v54.6
AI
Improved evaluation of planet rating for better deal evaluation
Improved invasion analysis and execution
Improved Opportunity Rating and Opportunity Threshold analysis
The AI is now better at handling its Command Points at an Empire level
The AI is now better at organizing its defenses
Decreased colony ship output
Improved war possibility factor analysis regarding economic considerations
Balance
Pollution:
Pollution Processor cleaning effect increased from 10 to 15
Core Waste Dump cleaning effect increased from 100 to 150
Pollution absorption for Barren biomes increased to 60 (previous 30)
Rebalanced Peaceful and Militaristic traits.
Rebalanced Research speeds:
Research cell output increased from 2 to 3.
Techtree nodes cost increased by 33%.
Rebalanced share charts costs.
Creative perk research bonus increased to +50%
Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
Recyclotron structure added
Tactical
Added Ramming
Improved AIs selection of opening moves when entering combat
Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
Added new charging sound
Added notification sounds
Intro sounds added for: Amoeba, Eel, Squid and Dragon.
Updated Warp sound
UX
Economic Victory conditions graph improvements
The production queue is now fully functional
Added info during Cinematic battles for easier reference
Improved selection and formations visuals and feedback
New battle log with more information
Added Range Day indicator
Added "requires" field to Tech Applications
Added scientific victory requirement to scientific victory tech apps
Added and revised several tooltips
Use full empire name instead of race name in the title of espionage
Source
Changelog.gg summarizes and formats this update. How we read updates.
