Full notes
Full Master of Magic Classic update
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What changed
- Gameplay
- UI and audio
Master of Magic Classic changes
Greating Wizards,
A new change log has been released including a general quality of life upgrade:
An in-game interface for remapping the game's hotkeys - Screen edge scrolling of the overland map - An in-game editor for the game's default items (without having to use the ITEMMAKE.EXE utility) - Context-based help in the item designer (both for crafting and for default items) - A map generator customizer to fine tune values such as land tile counts, terrain and mineral frequencies, encounter budgets, neutral city density / strength, and many others - A new screen to enable/disable optional patch features on a per-game basis, such as allowing Life and - Death books at the same time, which previously required externally applying and removing optional patches - An extra button on the first screen of new game creation that quick-starts with the last used wizard profile (restoring all selections, and going straight to map generation with a single click) - An extended settings screen with all previously removed options restored (such as the end of turn wait), and a few more added - Quick load functionality - View location save/recall (8 slots, saved with the games without changing format) - Army and city cycling on the overland map, city cycling interface buttons on the city screen on-the-fly renaming of cities from the city screen - A new random item generator that's not limited to attribute boost powers
Thank you for your support
Source
Changelog.gg summarizes and formats this update. How we read updates.
