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Steam News22 February 20242y ago

PATCH notes version 1.09.14

Greetings, wizards! Please see the patch notes below for the details: Legend: FIX - Fixed an issue.

Full notes

Full Master of Magic update

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Repeated intro

Greetings, wizards!

What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedLegend: FIX - Fixed an issue. MOD - Modified
changedMOD Tweak to some roaming armies allowing them to join endangered towns in some cases MOD Improvements to AI behaviour forbidding it to send armies to POIs (points of interest that are not war related) without considering current danger to the town that army is to be taken from (These should address the AI ‘runaway issue’ reported by players)
fixedFIX Lag resulting from screen refresh calls linked to Build Queue (Town screen and/or Build Queue Popup) FIX Lag resulting from screen refresh calls on Spell Casting screen FIX Negative Gold rewards when taking/razing cities FIX Issue with generic event references not being cleared between runs (i.e. new game/load game) resulting in them being reevaluated possibly multiple times at the end of the turn for no reason and/or incompatibility issues if some runs used DLC while others did not. FIX Rare crash resulting from adventures unable to handle "No Lairs" setting FIX Festivities event corrected FIX Meteor Storm spell error corrected

Please see the patch notes below for the details:

Legend: FIX - Fixed an issue. MOD - Modified

MOD Tweak to some roaming armies allowing them to join endangered towns in some cases MOD Improvements to AI behaviour forbidding it to send armies to POIs (points of interest that are not war related) without considering current danger to the town that army is to be taken from (These should address the AI ‘runaway issue’ reported by players)

FIX Lag resulting from screen refresh calls linked to Build Queue (Town screen and/or Build Queue Popup) FIX Lag resulting from screen refresh calls on Spell Casting screen FIX Negative Gold rewards when taking/razing cities FIX Issue with generic event references not being cleared between runs (i.e. new game/load game) resulting in them being reevaluated possibly multiple times at the end of the turn for no reason and/or incompatibility issues if some runs used DLC while others did not. FIX Rare crash resulting from adventures unable to handle "No Lairs" setting FIX Festivities event corrected FIX Meteor Storm spell error corrected

Thank you

Source

Steam News / 22 February 2024

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