Full notes
Full Master of Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Weather Changes
Fair should look less dark now on the campaign map
The fog should be a little less intense
Improved heatwaves’ lighting effect to be less intenseSteam post image
Polish Changes
The “Build Political Faction” reform which gives you a discount on Sejm reforms now has a limit of 4 passes; it won’t appear again after that point. I also put in a limit of 10 stacks for the “reform the infantry/cavalry/artillery/hetman” just so it doesn’t break the game if you’re playing on infinite mode and repeatedly passing that reform.
Polish cavalcade’s cavalry stamina doubled buff is no longer conditional on being in command radius, the cavalry now simply recovers its stamina twice as fast while idle, no matter what. This allows you to pull back individual cavalry units to recover without needing to constantly babysit them with an officer.
Swedish Changes
GaPa reform slight nerf, the stamina is now -6% instead of -5% but the +10% charge buff remains the same
March Discipline slight nerf, the battle and campaign move speeds are +8% instead of +10%
Indelta Methods unchanged
Sveaborg Principles accidentally was giving +40% accuracy in cover, but is now correctly giving +10%. The malus is now -6% melee instead of -5% similar to GaPa’s slight nerf
Regimental drilling buffed, now gives +15% veterancy gain with +10% morale instead of just +10% veterancy gain and +10% morale
Drabant reforms slight nerf, now gives +12% command radius instead of +15% since it’s giving +4% combat effectiveness in command radius which is very powerful (for those who don’t know, this gives +4% melee, +4% charge, +4% reload, +4% accuracy if you’re in command radius)
The research gain from winning battles has been very slightly reduced (by about -4% less from winning battles)
Stacking reforms takes slightly longer
LegacyOfGustavAdolphus doctrine gives +10% combat effectiveness rather than +12%
Swedish Queen’s Musketeers stat template is now based around the veteran musketeer (but boosted stamina and morale) instead of being based around the life guard. This is because it has a manpower of 1,800 men, making it too strong to be templated off of the life guard unit.
Visual Changes
A few hats were resized in battle to look less oversized
Localization Changes
Fixed the “Indeltata” spelling error to “Indelta” when selecting a composition
The pickled herring description has been fixed to be “pickled herring” not “salted herring.”
Parade success description has been fixed, it was using the outcome description for an old duel encounter
Improvements made to Chinese translations
Bugfixes
Players were unable to delete their save files due to cloudsaving, which has now been fixed
Encounter Changes
“Parade success” description
Mod Changes
Fixed mods not being able to load new officer outfit data
Source
Changelog.gg summarizes and formats this update. How we read updates.
