Full notes
Full Master of Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Just rolling out a couple fixes for this patch. You can expect a small update at the end of March and April. We plan on getting Sweden added to the game before the end of May!
Localization Changes
Major bug fix where translations would break for new users playing on the 1.3 build
Fixed some inconsistent wording in item/skill descriptions where sometimes it would say “Melee Damage +5%” or “Charge Damage +5%” instead of just saying “Melee +5%” or “Charge +5%”
Fixed spelling error with “Kurtbayern” musketeers who should be called “Kurbayern” musketeers
Map Changes
Some map fixes where there were was missing terrain data
Unit Changes
The general bodyguard unit deals slightly less damage in charges and melee now (by -5 to each stat)
AI Changes
AI can no longer equip the “Santa Cruz” treatise on its line infantry (since it’s only usable on light infantry)
Encounter Changes
Changed the new encounters from the previous update to use the normal weight chance of appearing instead of using a boosted chance of appearing (I had done this so players could more commonly see the new encounters for a few weeks after the update came out)
Updated the siege encounter on “Fort Breached” to now have a guaranteed chance of success if you take the option “Seize the Covertway with Grenades.” This option makes you take 5% attrition losses and consumes a grenade item, and I felt it was too punishing if you could fail it after having lost both an item and 5% of your army.
UI Changes
Improved the UI box so it’s harder to misclick a skill instead of closing out the panel
Source
Changelog.gg summarizes and formats this update. How we read updates.
