In this update5
Full notes
Full Master of Command update
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What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
Master of Command changes
Artillery Changes
Artillery still seems to be a little hard to use. Mainly, it's hard to knock out the AI's artillery which can sometimes be very oppressive. And the player's artillery tends to run out of ammunition quickly. It also seems that grapeshot is better than canister because of how much damage dropoff there is at maximum range, so I've made some changes to improve these problems.
Morale damage in counter-battery fire increased by +20% using round shot
Decreased ammunition consumption of mid-tier and high-tier artillery slightly
Range slightly increased on canister shot and double canister shot
Canister shot and grapeshot damage very slightly increased, more noticeable on the lower-end (basic) ammo types. For example, instead of grapeshot incrementing by +5, +10, +15 damage it's now +8, +12, +16. So the basic version is +3 better, good version is +2 better, excellent version is +1 better.
Effective range of field gun artillery increased by about +10%, this means you should be missing slightly less when firing far away (Howitzers unchanged!)
Velocity of cannon balls increased by +20%. This primarily helps when firing against moving targets. Most of the time the AI's units are moving around but the player's units tend to be planted in defensive positions for large chunks of the battle. So this change should disproportionately assist the player in firing at the AI's units as they advance.
Fixed this bug where the artillery continues reloading after death
Fixed visual issue where deployables are being deployed when the artillery unit isn't limberedSteam post image
Achievement Changes
Fixed a bug here where the "Gott Schutzen den Konig" achievement wasn't triggering despite having enough non-English troops
Battle/Campaign Changes
Improvements made for players on a laptop using a touchpad
Keybinding fixes, bug where you couldn't reset your keybinds
Carbines' melee and charge stats reduced by about 1/2. They weren't meant to be so high and it became much more noticeable when we fixed in the last update that cavalry weren't getting the melee/charge stats from carbines.
The "Shattered" modifier only increases casualties by +35% instead of +40%. Seemed too punishing when running a cavalry build.
Visual Changes
Fixed a bug where there was a unit model outside of map boundaries
Fixed a visual bug here where the unit info was saying "699" men left even though on the UI in battle it says the unit has 700 men.
Fixed a bug where if your objective was to raid settlements it would highlight invisible settlements for you to raid when clicking the objective marker on the right-side of the screen
Tooltips added on the disband and unit tree buttons in camp
Fixed a bug where grapeshot was being called canistershot in battle when changing ammo
Modding Changes
Fixed a bug where the console would open frequently while using the map editor
Fixes in modding for when a nation hasn't been assigned flag data
Added support for the "fire by rank" ability to be used as a doctrine
If no officer uniform is assigned for modding, it now picks a generic uniform and prints an error for the modder
Fixed the background key for modded flag patterns not working
Source
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