Full notes
Full Master Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- Gameplay
- Fixes
- Maps
- Performance
First of all, a big welcome to all new people, and thank you for joining and supporting us.
Some of you reported problems on our Discord. You will find here our previous posts : Patch: Day 1, Patch: Day 3, and Patch: Day 5 with issues already fixed.
Here is an updated list of the problems seen, and their resolution state.
Maps
➡️ Missing some map preview in the end game screen, for the map vote : FIXED ✔️ ➡️ The minimaps are available for all of the maps except CTF-Vertigo, RB-FieldGoal, RB-WedgeRamp, and RC-FasterThanTheMist ✔️ ➡️ Fog volumes need to be checked on all maps : DONE ✔️
Gameplay
➡️ Roball : The ball reset delay needs to be decreased : DONE ✔️ ➡️ AI : check superjump + jump code : DONE ✔️ ➡️ AI : check Helios infinite firing loop crash : DONE ✔️ ➡️ Weapons : Damocles - fire rate increased ✔️
Any issues, feedback or you just want to discuss with devs, feel free to join Discord. Stay tuned, and see you soon 🙂 Master Arena Dev Team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
