Hey everyone, thank you for your immense support. We are continuing to develop Mass Invasion every day.
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Full MASS INVASION update
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Repeated intro
Hey everyone, thank you for your immense support. We are continuing to develop Mass Invasion every day. As per our previous community announcement, we have a decent programmer for the first time in the game's life cycle. It's going a bit slow due to the new programmer learning the existing code. The reason behind us not sharing new updates is that we are already aware of many bugs, and we do not want to fix one thing and let 99 other things sit there waiting for the next update. We want to release the updates in big bulks so there is much more to play for people who want to test our game through the demo version.
What changed
1 fix2 additions1 change0 removals
Gameplay
Balance
addedHey everyone, thank you for your immense support. We are continuing to develop Mass Invasion every day. As per our previous community announcement, we have a decent programmer for the first time in the game's life cycle. It's going a bit slow due to the new programmer learning the existing code. The reason behind us not sharing new updates is that we are already aware of many bugs, and we do not want to fix one thing and let 99 other things sit there waiting for the next update. We want to release the updates in big bulks so there is much more to play for people who want to test our game through the demo version.
addedWe have revamped and added many new locations to the first island. With this, we have completed the main elements of the first island. While there is always room for improvement, we have already taken notes on areas to enhance. Now, we can primarily focus on developing the second island.
fixedJust before we released the demo, our two major systems clashed, resulting in extremely stiff player movement. While it’s not fully resolved yet, we are making significant improvements. Above is a comparison of the movement from before and now.
changedFor some reason, our limb-based damage and healing system broke as well. We suspect that the latest system we implemented has disrupted all the previously settled mechanics. We are currently remaking the system entirely and building a better foundation for everything.
MASS INVASION changes
addedHey everyone, thank you for your immense support. We are continuing to develop Mass Invasion every day. As per our previous community announcement, we have a decent programmer for the first time in the game's life cycle. It's going a bit slow due to the new programmer learning the existing code. The reason behind us not sharing new updates is that we are already aware of many bugs, and we do not want to fix one thing and let 99 other things sit there waiting for the next update. We want to release the updates in big bulks so there is much more to play for people who want to test our game through the demo version.
addedWe have revamped and added many new locations to the first island. With this, we have completed the main elements of the first island. While there is always room for improvement, we have already taken notes on areas to enhance. Now, we can primarily focus on developing the second island.
fixedJust before we released the demo, our two major systems clashed, resulting in extremely stiff player movement. While it’s not fully resolved yet, we are making significant improvements. Above is a comparison of the movement from before and now.
changedFor some reason, our limb-based damage and healing system broke as well. We suspect that the latest system we implemented has disrupted all the previously settled mechanics. We are currently remaking the system entirely and building a better foundation for everything.
Here are some of the things we accomplished over the past month. While we cannot share every single detail, we will highlight some of them.
We have revamped and added many new locations to the first island. With this, we have completed the main elements of the first island. While there is always room for improvement, we have already taken notes on areas to enhance. Now, we can primarily focus on developing the second island.
Just before we released the demo, our two major systems clashed, resulting in extremely stiff player movement. While it’s not fully resolved yet, we are making significant improvements. Above is a comparison of the movement from before and now.
For some reason, our limb-based damage and healing system broke as well. We suspect that the latest system we implemented has disrupted all the previously settled mechanics. We are currently remaking the system entirely and building a better foundation for everything.
We have decided to delay the game's release. Our target is now April 2025, but we prefer not to commit to a specific date. Development, especially for a small indie team like ours, often comes with unforeseen challenges. As a team of just four, we're doing our absolute best to deliver a great game.
I want to end this post with a great animation done by our amazing animator.
We will never cease working on this project. There will be setbacks and challenges, but we are here to overcome them! Thank you for your time and support for our project!