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Steam News17 October 20169y ago

Patch v1.10 is now live!

Over the last two weeks, we have made numerous changes and bug fixes based on many of your feedback. We appreciate all the feedback and bug reports that many of you have taken the time to post/email in.

In this update5

Full notes

Full Masquerada: Songs and Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions27 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedOver the last two weeks, we have made numerous changes and bug fixes based on many of your feedback. We appreciate all the feedback and bug reports that many of you have taken the time to post/email in. We will continue to improve the game experience over the following weeks. The PS4 version of Masquerada as well as New Game Plus are in the works. The following lists the changes that have been patched this week.
changedGameplay changesEnemies in Story Mode difficulty now deal 20% less damage.
changedGameplay changesYou will now get a notification whenever a new chapter unlocks.
changedGameplay changesSkill and upgrade descriptions have been updated to include much more detailed information.
changedGameplay changesShifted numerous codex unlock locations to ensure that players will not receive too many simultaneously.
addedGameplay changesAdded in combat map limits for the Sunken Star.
Number of attacks128Number of attacks decreased, nerfAuto attack damage24Auto attack damage increased, buffLight Attack68Light Attack increased, buffHeavy Attack1416Heavy Attack increased, buff

Masquerada: Songs and Shadows changes

  • Stormhero
changedOver the last two weeks, we have made numerous changes and bug fixes based on many of your feedback. We appreciate all the feedback and bug reports that many of you have taken the time to post/email in. We will continue to improve the game experience over the following weeks. The PS4 version of Masquerada as well as New Game Plus are in the works. The following lists the changes that have been patched this week.
changedEnemies in Story Mode difficulty now deal 20% less damage.
changedYou will now get a notification whenever a new chapter unlocks.
changedSkill and upgrade descriptions have been updated to include much more detailed information.
changedShifted numerous codex unlock locations to ensure that players will not receive too many simultaneously.

Over the last two weeks, we have made numerous changes and bug fixes based on many of your feedback. We appreciate all the feedback and bug reports that many of you have taken the time to post/email in. We will continue to improve the game experience over the following weeks. The PS4 version of Masquerada as well as New Game Plus are in the works. The following lists the changes that have been patched this week.

v1.10 Patch Notes (17th October 2016)

Gameplay changes

  • Enemies in Story Mode difficulty now deal 20% less damage.

  • You will now get a notification whenever a new chapter unlocks.

  • Skill and upgrade descriptions have been updated to include much more detailed information.

  • Shifted numerous codex unlock locations to ensure that players will not receive too many simultaneously.

  • Added in combat map limits for the Sunken Star.

  • Added a new cutscene to the Whispering Streets Courtyard.

  • The skills menu tutorial now shows up before the player exits the Hall of Bearings.

Companions

  • When AI is disabled for a companion, the AI will now autoattack any enemies in range (without moving) instead of doing nothing while there are no active commands.

  • Kalden and Tiziana now focus on targets nearest to them rather than focusing on targets with the highest threat.

  • Vasco's auto attacks are less frequent but hit harder. Number of attacks reduced from 12 to 8. Auto attack damage increased from 2 to 4.

  • Amadea's auto attacks have a slight increase in damage. Light Attack increased from 6 to 8 damage. Heavy Attack increased from 14 to 16 damage.

  • Increased Cicero's Dirge auto attack overall damage per second.

Enemies

  • Dactite Bruisers now take 1.5 seconds to cast their AOE attack (previously instant) to give a better warning to players.

  • Enemy homing projectiles are easier to evade.

Abilities balance changes

  • The following abilities have FX Improvements: Buratti’s Thunderblast ability, Maelstrom Mask, Rebirth Mask, Aegis Mask, Attune Mask, Buratti’s Ice attacks, Quagmire Mask, Grotesque Mask, Embroil Mask, Flame Herald Mask, Meteor Storm Mask, Clarity of Mind Mask, Stampede Mask and Chimera Fey’s Water Bloom.

  • Renamed "Rattle" to "Silence" and "Ensnare" to "Root" to better indicate what the effect does.

  • Summoned units now correctly benefit from the summoner's damage scaling over the course of the game. For Transpose and Spouthound, their base health and damage have been reduced to compensate.

  • Reduced Transpose summoned units heavy auto attack damage from 12 to 10.

  • Spouthounds base health reduced from 150 to 100.

  • Hound Master UpgradeHealth buff reduced from 100 to 50 and reduced damage reduction buff from 20% to 10%.
  • Requiem's base damage increased from 6 to 8 damage per second.

  • Requiem's cast range increased from 10 to 15.

  • Requiem Haunt UpgradeBase Damage increased from 7 to 10 damage per second.
  • Requiem Invigorate UpgradeFocus restore increased from 2% to 3% of max focus.
  • Requiem Serenade UpgradeBase Damage without Haunt increased from 8 to 10 damage per second, with Haunt increased from 10 to 13 damage per second. Focus restore with Invigorate upgrade increased from 3% to 5%.

Mask Ultimate abilities balance changes

  • All Mask Ultimate ablities are now instant cast.

  • Reduced the cost of expensive mask ultimates. In general, players will find that they should have an easier time casting the mask ultimates that have a higher cost.

  • Forbearance cost reduced from 240 to 190.

  • Attune cost reduced from 180 to 160 and duration reduced from 15 to 10 seconds.

  • Maelstrom

Source

Steam News / 17 October 2016

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