Full notes
Full Mask of Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Mask of Soul changes
🛠️ Demo Version Key Patch Notes
(System Updates & Optimization for the Full Release Build)
System & Performance Optimization
Improved loading speeds and stabilized frame rates.
Fixed an issue where the game would pause when switching to other windows or losing focus.
Added 8 resolution options, ranging from 1024×576 to 4K (3840×2160).
Controls & UI Improvements
Added D-Pad support for UI navigation and adjusted default controller mappings.
Added a Boss Health Bar to track remaining HP during encounters.
Improved character animations for a more natural landing motion when falling from heights.
Gameplay Balance & Difficulty Adjustments
Refined terrain and obstacle placement in chest-heavy areas.
Adjusted the difficulty of the'Hogeol' Phase 2 lightning attacks.
Improved game tempo by shortening the time it takes for secret room walls to disappear.
Tutorials & Presentation
Added a new Gravestone tutorial and revamped the existing parrying tutorial.
Adjusted intro cinematic timing for better narrative clarity and pacing.
Localization
Added official support for French and German.
Bug Fixes
Fixed a bug where skills couldn't be used even when the Stamina bar appeared sufficient.
Fixed an issue where the 'Skip' button prompt didn't display correctly when using a controller.
Resolved a sound glitch where the menu transition sound effect played twice when switching from the Map UI.
Fixed a soft-lock issue that occurred when a boss was defeated by a lingering attack immediately after the player's death.
Source
Changelog.gg summarizes and formats this update. How we read updates.
