Full notes
Full Mask Around update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Mask Around have been updated to version 1.2 on all platforms. Here are the changes:
Once you've beat the game with a mask, a star will display next to it and you'll be able to see your best time with this mask.
Additions
Added run timer logic
Added a setting to display the run timer (default to off)
Displayed the run timer on game over screen when successfully completing a run
Displayed the fastest run timer on the main menu
Once you complete a run with a mask, it will be granted a "star" in the mask menu
Changing mask during a run will not star any mask even if you complete the run.
Added best time display for each starred mask in the mask menu.
Experimental exclusive to the Steam version: time scores are submitted to this leaderboard.
Added a pacific status indicator after the first floor
Balance
Made some room patterns easier for zones 2 and 3
Punching with "Straigh Up Bleach" while in HAND form will now project juice only if it doesn't hit anything
Increased BUFF kick hitbox size
Removed accountability for enemy bomb parrying and dark tree heart killing
Xray gun's bullets will now project ennemies according to the aiming direction
Made legger take more time to jump
Decreased faceless's run speed
Bug fixes
Fixed a display bug when the system's language was german or spanish
Fixed played dying instantly on taking damage while BUFF in fog with only one heart left
Fixed some objects being not properly destroy when restarting a run
Fixed player not losing HAND while idle
Fixed spike balls being stuck in the air
Fixed spike balls not damaging enemies sometimes
Fixed some sounds being played too loudly
Source
Changelog.gg summarizes and formats this update. How we read updates.
