Hey everyone, This patch for Marvel's Spider-Man Remastered contains a couple of new features and bugfixes. We have enabled NVIDIA Reflex for all GPUs that support this feature.
In this update1
Full notes
Full Marvel’s Spider-Man Remastered update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
2 fixes4 additions3 changes0 removals
Performance
Gameplay
UI and audio
addedThis patch for Marvel's Spider-Man Remastered contains a couple of new features and bugfixes. We have enabled NVIDIA Reflex for all GPUs that support this feature. The Display menu now contains a Contrast slider that you can use to tune the contrast of the game to taste. We have also added a HDR Paper White slider, so you can finetune HDR settings. With this update we also address visual issues with shadows and sunlight that could occur on certain AMD GPUs.
changedWe improved the way the game handles actions that require two controller buttons to be pressed at the same time, like Finishers. This change is made to address reports from players about Finishers not being triggered instantly. We have not been able to reproduce this issue, but we already have implemented the change in Marvel's Spider-Man: Miles Morales and we believe this will result in improvements in Marvel's Spider-Man Remastered. If you experienced issues with Finishers before, please let us know if this update is an improvement.
addedPatch NotesAdded NVIDIA Reflex support for all compatible GPUs.
addedPatch NotesAdded a Contrast slider.
addedPatch NotesAdded a HDR Paper White slider.
changedPatch NotesImproved the way Finishers and other two button actions are handled.
Marvel’s Spider-Man Remastered changes
addedThis patch for Marvel's Spider-Man Remastered contains a couple of new features and bugfixes. We have enabled NVIDIA Reflex for all GPUs that support this feature. The Display menu now contains a Contrast slider that you can use to tune the contrast of the game to taste. We have also added a HDR Paper White slider, so you can finetune HDR settings. With this update we also address visual issues with shadows and sunlight that could occur on certain AMD GPUs.
changedWe improved the way the game handles actions that require two controller buttons to be pressed at the same time, like Finishers. This change is made to address reports from players about Finishers not being triggered instantly. We have not been able to reproduce this issue, but we already have implemented the change in Marvel's Spider-Man: Miles Morales and we believe this will result in improvements in Marvel's Spider-Man Remastered. If you experienced issues with Finishers before, please let us know if this update is an improvement.
addedAdded NVIDIA Reflex support for all compatible GPUs.
addedAdded a Contrast slider.
addedAdded a HDR Paper White slider.
This patch for Marvel's Spider-Man Remastered contains a couple of new features and bugfixes. We have enabled NVIDIA Reflex for all GPUs that support this feature. The Display menu now contains a Contrast slider that you can use to tune the contrast of the game to taste. We have also added a HDR Paper White slider, so you can finetune HDR settings. With this update we also address visual issues with shadows and sunlight that could occur on certain AMD GPUs.
We improved the way the game handles actions that require two controller buttons to be pressed at the same time, like Finishers. This change is made to address reports from players about Finishers not being triggered instantly. We have not been able to reproduce this issue, but we already have implemented the change in Marvel's Spider-Man: Miles Morales and we believe this will result in improvements in Marvel's Spider-Man Remastered. If you experienced issues with Finishers before, please let us know if this update is an improvement.
Patch Notes
Added NVIDIA Reflex support for all compatible GPUs.
Added a Contrast slider.
Added a HDR Paper White slider.
Improved the way Finishers and other two button actions are handled.
Addressed visual bugs with shadows and sunlight that could occur with certain AMD Radeon GPUs
Fixed a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
Stability improvements and optimizations.
For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.