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Steam News14 April 20233y ago

v1.1.0 - Build challenges and VR QoL

Build challenges Build challenges are now up and running. Read more about them here: Upcoming changes There are only 3 available so far.

Full notes

Full Marvelous Marbles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedWould it be interesting to add leaderboards for them? For now though, if you have a good time, post a screenshot in the community hub for the world to see.
changedUI fixes
changedThere's a slew of minor improvements to make the UI (and especially dialogs) more robust.
changedVR has received some much needed improvements. It's still not where I want it to be, but it's going in the right direction.
addedYou can now move forward with the d-pad. May turn into a proper "teleport" system, but it works fairly well. So now you're not limited to your VR-space when building.

Marvelous Marbles changes

addedWould it be interesting to add leaderboards for them? For now though, if you have a good time, post a screenshot in the community hub for the world to see.
changedUI fixes
changedThere's a slew of minor improvements to make the UI (and especially dialogs) more robust.
changedVR has received some much needed improvements. It's still not where I want it to be, but it's going in the right direction.
addedYou can now move forward with the d-pad. May turn into a proper "teleport" system, but it works fairly well. So now you're not limited to your VR-space when building.

Build challenges

Build challenges are now up and running. Read more about them here: Upcoming changes

There are only 3 available so far. More will come once I get a better understanding of the system myself, and its possibilities. :)

Would it be interesting to add leaderboards for them? For now though, if you have a good time, post a screenshot in the community hub for the world to see.

Machine interaction

Click on machines during simulation to turn them off and on. Also discussed here: Upcoming changes

UI fixes

There's a slew of minor improvements to make the UI (and especially dialogs) more robust.

I received some feedback that the main menu was unclear, so it's been redesigned, with text to go along the icons.

VR fixes

VR has received some much needed improvements. It's still not where I want it to be, but it's going in the right direction.

You start out wherever the camera was last time, so if you build something on desktop and check it out in VR later, you'll now be at the same spot.

You can now move forward with the d-pad. May turn into a proper "teleport" system, but it works fairly well. So now you're not limited to your VR-space when building.

Fingertip gestures are implemented. So in theory you can press buttons by pointing at them. It's a bit temperamental, though, and it doesn't always work. I've yet to figure out why.

Sadly the tutorial doesn't work well in VR, so for now, please do it on desktop. I ran out of time for this update, but will hopefully fix it until the next.

Source

Steam News / 14 April 2023

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