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Full MARVEL vs. CAPCOM Fighting Collection: Arcade Classics update
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What changed
- Gameplay
We asked three members of the development team what each of the 7 games in the collection means to them, including two Game Designers and Producer, Shuhei Matsumoto. Read on ahead for their comments below.
X-MEN CHILDREN OF THE ATOM
Matsumoto-san – The first time I played it, I was impressed with the action and dialogue that fully embraces the traits of the X-Men. And just trying to attempt the flashy special moves, X-Powers, Hyper X, etc. was a lot of fun. The depth of the game that accompanies these moves is what makes this game so appealing.
The game is also the first to incorporate the concept of momentum which is commonplace in fighting games these days. This made each opponent feel unique and created more situational differences that is important to the core gameplay. I see this game as being revolutionary.
Game Designer 1 – I didn't know anything about X-Men at the time but I was super excited to see things evolve from Super Street Fighter II Turbo. New features like super jumps, special moves that can be executed with normal buttons, and aesthetic elements like unique character features, smooth and cool animations and flashy effects were very cool.
I liked the Cyclops because his beam felt good, but I hated Iceman. I kept complaining, "why can't I chip him, this isn't fair!"
Game Designer 2 - My family had an abundance of American comic books with mainly Marvel titles, as this was my parents' hobby. We also had a large collection of X-Men and other American comic-related video games from the time I can remember. Because of this, I think of the X-Men as heroes who were always there for me when I was a child.
When I first played the game, it was just too difficult to complete.... I had to continue over 10 times to even reach Magneto, the final boss. I remember being so annoyed that I had to continue more than 30 times against him, and thought to myself, “how am I going to beat him?" During the development of MARVEL vs. CAPCOM Fighting Collection: Arcade Classics, it took me 20 years but I was finally able to beat the game on one credit with Iceman.
By the way, Cyclops is my favorite X-Men. I think his abilities and visuals are cool, and his slightly clumsy but straightforward personality makes me want to root for him.
MARVEL SUPER HEROES
Matsumoto-san – Now you can control Marvel characters at your will! This alone is a lot of fun, but the many systems that have evolved further from X-Men gives you a different battle experience every time. Aerial rave and Infinity Gems make the action even cooler, and make you want to learn and try new things. In response to the severity of the attacks, the system has been refined with the inclusion of moves like Infinity Counter, adding another depth to the game's tactics.
Game Designer 1 – The aerial rave was quite an invention. It's exhilarating and I practiced a lot to learn how to execute. As for characters, I like Captain America. The shield he throws from his back looks cool every time.
Game Designer 2 - Like X-Men, this is another title that I remember from my childhood. As long as I can remember, it was on the shelf with X-Men on our video game section. Captain America, depicted largely on the key art, is very eye-catching!
I was exposed to this game after experiencing
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