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Steam News15 April 20263mo agoVersion 2026.04.17

Marvel Rivals Balance Post

We've got another round of tweaks coming to Marvel Rivals. We're rolling out a brand-new Chain-CC Protection system to save you from endless stun-locks, Bucky Barnes is trading in his crowd control for pure firepower, a

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Balance at a glance

We've got another round of tweaks coming to Marvel Rivals. We're rolling out a brand-new Chain-CC Protection system to save you from endless stun-locks, Bucky Barnes is trading in his crowd control for pure firepower, and Ultron is expanding his robotic wrath across the battlefield.

Let's dive in and see how the meta is shifting!

ADJUSTMENTS

Chain-CC ProtectionMechanic

In Season 7.5, we introduced the Chain-CC (Crowd Control) Protection mechanic to ensure combat remains fluid and fair. Here are the specific rules:

- The Trigger: If a Hero suffers 5.5 seconds of total CC duration or is hit by 6 CC effects within a 7-second window, Chain-CC Protection activates. This instantly purges all active CC effects and grants the Hero 30% Tenacity for 3 seconds. - Scaling Tenacity: Tenacity proportionally reduces the duration of incoming CC. While active, every new CC effect applied to the Hero increases their Tenacity by 10% and extends the buff's duration by 0.5 seconds. - Total Immunity: If Tenacity reaches 100%, the Hero becomes completely CC Immune until the buff expires. During this window, incoming CC will not grant further Tenacity or extend the Immunity duration. - Cinematic Exceptions: Certain animation-driven CC effects (such as Emma Frost's Carbon Crush and Monster Hulk's World Breaker) bypass this system. Tenacity cannot reduce their durations, nor will they be interrupted if Chain-CC Protection triggers. Any standard CC effects applied during these cinematic moves will be cleared, and Tenacity applied, only after the cinematic ability concludes. - Cooldown: The Chain-CC Protection system has a 5-second cooldown, which begins the moment the final Tenacity effect expires.

Vanguard

Emma Frost

We're slightly lowering the energy cost of the White Queen's Ultimate to boost her suppression power on the battlefield. Time to shine, darling!

  • Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3400 to 3100.

Deadpool (Vanguard)

We're slightly dialing back Vanguard-pool's burst damage and the survivability gains from his gun-form Ultimate. Gotta keep things fair, even for the Merc with a Mouth! - Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded). - Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35. - Reduce bonus Attack Speed provided by Deadpool in Your Area - Vanguard to Dual Desert Eagles - Vanguard from 60% to 40%.

Peni Parker

We're slightly reducing Peni's base survivability but enhancing the deployment range and protection of her Cyber-Webs, while also improving the hit experience of her Primary Attack. This aims to strengthen Peni in positional warfare! Now she can cover more ground with her Cyber-Webs, and flexibly using their support effects will help the team handle specific enemy dives with more ease!

  • Reduce base health from 700 to 650.
  • Increase the maximum number of Cyber-Webs that can exist simultaneously on the field from 3 to 4.
  • Increase Bonus Health cap provided to Peni by Cyber-Webs from 150 to 200.
  • Increase Cyber-Web Cluster Projectile Speed from 120m/s to 150m/s.

Duelist

Elsa Bloodstone

We're reining in Elsa's mobility and her threat level against Vanguards. The monster hunter needs to pace herself out there in the timestream!

  • Increase Helix Advance cooldown from 8s to 10s. (Cooldown at max passive stacks from 2s to 4s).
  • Reduce Monster-Piercer percentage damage per pellet from 1.2% to 0.8%. Reduce total percentage damage when all 5 pellets hit from 6% to 4%. Zhiyong Note: When all pellets hit, damage against a 275 HP

Source

Steam News / 15 April 2026

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